View Full Version : State of Emergency in South Korea
laggedreaction
05-19-2007, 07:17 AM
Starcraft 2 officially announced in Seoul (http://pc.ign.com/articles/788/788627p1.html)
PopCulturePooka
05-19-2007, 07:51 AM
Game trailer so everyone can cum!
http://www.youtube.com/watch?v=aUXoekeDIW8
PiccoloNamek
05-19-2007, 08:12 AM
I came in my pants a little.
Ohshitohshitohshitohshitohshit.
This is going to be made of awesome.
I thought that the north made some funny gesture involving nuclear missiles..
Anyway, I bet it's gonna be another game where hyper modern battle tanks have cannon with less range than some people can spit ..
Not to mention that creatures which don't even have metallic parts can somehow damage futuristic, heavily armored tanks. Exactly how ? Battering an Abrams with a thousand clawed arms would only produce a thousand bloody stumps .. It can also move at 70 kph, which can only be matched by very few living things ..
Did I mention that adding one kiloton of explosive power to a thermonuclear device costs less than a dollar .. strange that the Terrans never happen to try that trick, first invented in the 1950's.. .
I'll go wait for a realistic space combat game* .. one that has more unit types than I can count on my fingers & toes ..(for one race)
Jetsetlemming
05-19-2007, 11:04 AM
Gay, the IGN movie thing is fucked up so I can't watch the gameplay footage.
mugen
05-19-2007, 11:45 AM
I thought that the north made some funny gesture involving nuclear missiles..
Anyway, I bet it's gonna be another game where hyper modern battle tanks have cannon with less range than some people can spit ..
Not to mention that creatures which don't even have metallic parts can somehow damage futuristic, heavily armored tanks. Exactly how ? Battering an Abrams with a thousand clawed arms would only produce a thousand bloody stumps .. It can also move at 70 kph, which can only be matched by very few living things ..
Did I mention that adding one kiloton of explosive power to a thermonuclear device costs less than a dollar .. strange that the Terrans never happen to try that trick, first invented in the 1950's.. .
I'll go wait for a realistic space combat game* .. one that has more unit types than I can count on my fingers & toes ..(for one race)
you're such a nerd:knockout: .
have fun playing your "realistic space combat game".
Chris
05-19-2007, 01:09 PM
And here I thought Supreme Commander was gonna be the only game taking up hours of time for a couple months.
Mittens
05-19-2007, 01:34 PM
I donno what the hype is about with this shizzle.
Looks like another lame game to me.
Someone enlighten me.
Decade
05-19-2007, 02:48 PM
I honestly cant wait. And am pissed off as hell they're not advanced far enough yet for any kind of release date :gloomy:
They had 10+ years, any word on how much of this is completed?
Chris
05-19-2007, 02:53 PM
I donno what the hype is about with this shizzle.
Looks like another lame game to me.
Someone enlighten me.
Not familiar with the Starcraft legacy?
Mittens
05-19-2007, 02:55 PM
Not familiar with the Starcraft legacy?
I've heard of it but i've never played it.
I've seen screenies, but I dont understand the hype around it. o0
Eddie Echoplex
05-19-2007, 03:38 PM
Dear Real World:
You no longer appeal to me. Starcraft 2 was announced.
I am getting all my stuff ready for its arrival, and when it happens, I'll see you no more
XOXO
Yet another Stacraft fanboy.
Anyway, I bet it's gonna be another game where hyper modern battle tanks have cannon with less range than some people can spit ..
Not to mention that creatures which don't even have metallic parts can somehow damage futuristic, heavily armored tanks. Exactly how ? Battering an Abrams with a thousand clawed arms would only produce a thousand bloody stumps .. It can also move at 70 kph, which can only be matched by very few living things ..
Did I mention that adding one kiloton of explosive power to a thermonuclear device costs less than a dollar .. strange that the Terrans never happen to try that trick, first invented in the 1950's.. .
I'll go wait for a realistic space combat game* .. one that has more unit types than I can count on my fingers & toes ..(for one race)
At last! You're a stickler for these things too? Because I assure you that, no matter how fun a game is, its flaws in accuracy and realism will always bug me. Really, I know it takes quite a bit of effort to design a complicated game, but at least get your thermodynamics and technical terms in the ballpark.
Jetsetlemming
05-19-2007, 04:25 PM
At last! You're a stickler for these things too? Because I assure you that, no matter how fun a game is, its flaws in accuracy and realism will always bug me. Really, I know it takes quite a bit of effort to design a complicated game, but at least get your thermodynamics and technical terms in the ballpark.
Realism only bothers me when a game sells itself on being realistic and emmersive, like Call of Cthulhu (Whose enemies vanish as soon as they die and putting a splint on a broken limb repairs it to 100% instantly).
Plekto
05-19-2007, 05:17 PM
All of those things aside, the reality is that all tanks and ships within the next 20 years will all switch to coil/electromagnetic acceleration. 20 *mile* range.
Currently they have about a 6 mile range. If you watch that show future weapons, they have a mibile howitzer in Sweden(iirc) that can move, deploy, and shoot a target as small as a car a mile away, and be gone in 30-40 seconds.
Range is the biggest problem with video games, be it optical range or shooting, or whatnot. Now, it's not impossible - Tribes 2 had silly ranges which were realistic, so it can be done. But try playing a game like Planetside - your visual range is half what the guns can do. And the big guns are more like mortars - maybe a 1/2 mile range at most. Supreme commander is slightly better, but also fails. Battlefield 2 is a joke as well - great for soliders and machineguns and so on, but the big guns are crippled.
Yet an ancient game like Mechwarrior 2:Mercenaries had a few guns with several mile ranges.(drawing distance blew chunks though - oh gosh, 2km away the world goes blank...)
Today I can take a simple pair of binoculars and see individual trees on the mountains 3 miles away. And the weather is pretty poor no less - on a clear day, I can see twenty miles if I'm on top of a hill. I certainly could see a battle going on 5 miles away.
I'd so much rather they spend the graphic card memory on less textures and eye candy and such and instead use it for drawing distance and level size.
Sad, really - so all you end up with is a bot bash no better than Command and Conquer(the ORIGINAL game) with fancy eye candy.
Jetsetlemming
05-19-2007, 06:17 PM
View distance doesn't mean much in a game played from an isometric perspective. Your view is pointed down at the ground permanently in starcraft.
Minibeefcake
05-19-2007, 06:24 PM
realism, you can check that at the door
I play games to have fun, not to have realism.
can't wait for this game to come out... it's about time too!
20 mile range.
In my country, we manufacture autoloader howitzers which have range of 30 kms with normal shells, and 50 kms with special ones (where powder burning at the base diminishes aerodynamic drag).
Proposed naval railguns I have seen had range like 70-90 kms..
Besides, aren't rockets better.
From what I've heard, the push for railguns is mostly to limit damage from exploding magazines .. a hit into the ammo sinks any ship in no time at all.
Range is no problem.
There are flight simulators which have 3d maps the size of the gulf of Finland ..
You could easily play a whole campaign of a 3d RTS on a map half that size with twice the detail, and it wouldn't start getting cramped.
Also, you don't have to render everything from long range ..
Sad, really - so all you end up with is a bot bash no better than Command and Conquer(the ORIGINAL game) with fancy eye candy.
Amen brother ! If Starcraft didn't have those nicely complementing units and races, it would be almost exactly like C&C ..
A clickfest.
There are several paused planning real time 3d strategies .. Combat mission 1,2 & 3 comes to mind... I read it's quite good.
Decade
05-19-2007, 09:24 PM
At least we'll still have battlenet with this, not go all fucked up and use gamespy like C&C3 did (fucking idiots)
Mechs
05-19-2007, 09:41 PM
There are several paused planning real time 3d strategies .. Combat mission 1,2 & 3 comes to mind... I read it's quite good.
I have Combat Mission: Berlin to Barbarossa. It is not good, it is Awsome!! Yeah it doesn't have the state of the art graphics like most games, but it's realistic. You actually need complex tactics to win.
There's a New one coming out if you didn't know. It's called Shock Force (http://www.battlefront.com/products/cmsf/)
Angelyne
05-19-2007, 10:07 PM
I honestly cant wait. And am pissed off as hell they're not advanced far enough yet for any kind of release date :gloomy:
It's Blizzard. Whenever they do announce a release date, add another year to it because they never release anything on time.
The trailer is also up on the official website (www.starcraft2.com) if the IGN one is still down.
Plekto
05-20-2007, 03:50 AM
20 mile range.
In my country, we manufacture autoloader howitzers which have range of 30 kms with normal shells, and 50 kms with special ones (where powder burning at the base diminishes aerodynamic drag).
***
Exactly - 50km is about 20 miles. But we're talking *tanks* with a 20 mile range. Of course, naval guns would be in the 50-100 mile range if converted. You got it right - autoloading with no magazine. Ship gets hit 3-4 times and it still fires back until it literally sinks. that also isn't shown in a typical RTS game. Something with railguns on it would take forever to actually kill by comparison. Also, because the exact charge, flight, and reload times are known, it's easy as pie to do salvos and maneuver and so on in a real fight.
h2orowe
05-20-2007, 05:36 AM
Did Ghost ever come out?
Black fist
05-20-2007, 05:53 AM
Twas canceled.
I thought it did, but didn't do so well?
Urban Collapse
05-20-2007, 05:59 AM
Isn't this supposed to be at the Entertainment section due to its material?
Anyway, Starcraft 2. Finally, what took them so long.
Angelyne
05-20-2007, 09:23 AM
Anyway, Starcraft 2. Finally, what took them so long.
World of Warcraft.
PopCulturePooka
05-20-2007, 09:32 AM
I thought it did, but didn't do so well?
It was cancelled before it was ever released.
RandomPasserby
05-20-2007, 10:31 AM
20 mile range.
In my country, we manufacture autoloader howitzers which have range of 30 kms with normal shells, and 50 kms with special ones (where powder burning at the base diminishes aerodynamic drag).
***
Exactly - 50km is about 20 miles. But we're talking *tanks* with a 20 mile range. Of course, naval guns would be in the 50-100 mile range if converted. You got it right - autoloading with no magazine. Ship gets hit 3-4 times and it still fires back until it literally sinks. that also isn't shown in a typical RTS game. Something with railguns on it would take forever to actually kill by comparison. Also, because the exact charge, flight, and reload times are known, it's easy as pie to do salvos and maneuver and so on in a real fight.
Umm... 20 international statute miles is about 32.18688 km, not 50 km (31 miles would be closest to 50 km). Was the mobile howitzer from Sweden you talked about an AMOS (http://en.wikipedia.org/wiki/Advanced_Mortar_System) with strix rounds (http://en.wikipedia.org/wiki/Strix_mortar_round)?
Mortar is not a howitzer .. though the distinction might be lost to most people ..
I meant this : http://en.wikipedia.org/wiki/ShKH_Zuzana
Range is only 40 kms. Though other howitzers have longer range, notably G6/7 ..
(whose designer was shot by either CIA or Mossad for refusing to stop working for countries they didn't like him to .. )
(it's also put on a tank chassis, it has better all terrain mobility that way)
http://www.kotadef.sk/obrazky/sk_04_02_big.jpg
Seems that some howitzers can now fire to 75 kms.
http://www.janes.com/defence/news/jdw/jdw060420_1_n.shtml
(Though they can only hit a circle 300 wide at that range .. would need guided projectiles like this
http://en.wikipedia.org/wiki/XM982_Excalibur )
Karthak
05-20-2007, 01:16 PM
I find all this discussion about how far cannons can shoot pretty amusing, considering it's a computer game.:knockout:
RandomPasserby
05-20-2007, 02:23 PM
Zakalwe yeah I know, just that if you ignore that he said it's a howitzer hitting a car 1 mile away, the AMOS combo matches 99% what Plekto said (Swedish, mobile, hits cars, fast to fire and escape). Your howitzer can't hit a car on purpose so it can't be what Plekto meant.
Plekto
05-20-2007, 05:47 PM
Yes. AMOS. I forgot the name(silly thing about naming weapons with acronyms).
My point is that even the crummiest tanks can hit things miles away without hardly trying. At typical computer game ranges, even an ancient mobile howitzer could hit within a few yards just by sighting down the barrel.(we're talking 1/4 mile in a game like Planetside!)
Oh - and the guns don't fire that long, either. A .50 Cal, which is incredibly common to mount on any small vehicle or transport can easily hit a 8-10 inch area a mile away. Basically accurate enough to kill a person anywhere on a typical Battlefield 2 map. Even an ancient round like the .303, was used in WWI for anti-aricraft due to the 1 mile plus range.(though not accurate, it could easily hit a plane at a mile)
But for a top-down RTS type game, it's inexcuseable. Unless thay are using grenade launchers or something equally lame(imagine a tank with a grenade launcher instead of a cannon), it makes no sense.
And let's not even get into realistic space combat ranges.
http://www.strangehorizons.com/2005/20050606/hunter-1-a.shtml
A good read, though they get the weapons priority wrong. Given typical optical and sensor systems, any ship bigger than a typical small house will immediately be prioritized for lasers. Gosh - it moved 1/4 of its radius to the side in ... better be about 1/10th a second, because your laser will easily reach out to 10,000 miles in that time. Yes, it's utterly silly how far away combat would take place.
Real space combat would be in small highly cloaked ships - and other than planetary bombardment and such, 99% of all weapons would be restricted to this priority:
1:beams. Realistic range is a few light-seconds. More if you get the drop on a slow moving ship.(think light minutes) Hitting a ship parked in orbit from our moon is perfectly plausable. Hitting things on a planet? Light hours or days.
2:kenetic weapons. Once fired, impossible to detect or stop. Range is unlimited and therefore perfect for hitting slow things like orbiting structures.
3:Missiles. Unless they can go at least a significant fraction of C, they will all be useless.
4:Fighters - would be automated and only used to soak up enemy fire at very close ranges which hardly would ever occur.
What we see in a typical tv show or game:
1:Fighters
2:Missiles
3:Lasers
4:Cannons/kenetic weapons
Almost the opposite.
P.S. Star Wars - the Good Guys(tm) would have been blown up immediately.
It should have been "We're in the system. Proceed to fire." This countdown stuff was crap. Oh - and the planet wouldn't have exploded. Fried half the surface to a charred crisp, yes. IMO, that would have been a lot cooler, actually - see the destruction spreading across the surface slowly. Like Independance Day on 1000 times the scale.
It should have been "We have incoming fire - They hit(some region or sector)... How long until the shockwave hits our position? 15 minutes sir - we need to evacuate immediately." And, at the end, the base is obliterated but they managed to get out in time/blow up the enemy. Would make for a spectacular scene seeing it coming on the horizon as the hero's ship (which of course had mechanical problems/had to go back for that data core/whatnot) races ahead of it to safety.
Oh - and the *Death Star* would be a sitting duck for everything in the system. After 30 minutes, it would look like a small moon - complete with pock marks and holes, because shields... The only realistic shields I ever saw in a movie were in the Robotech series. An opaque and highly focused deflection system that you moved around the focal point to block objects. Point-defense as opposed to the whole ship. And useless versus big beams or kenetic weapons(cause you can't detect them until they are way too close). Oh - and any shield system would by definition not be able to be seen through.
Anyways.. back to our current program. :)
ZylitoL
05-20-2007, 05:52 PM
Woot. I was misled by the thread title though lol.
Screw realism geez the fact that you can control mutated bats and mammoths at the click of a mouse already scraps all that in the garbage.
However, if this doesn't get balanced, this won't feel like starcraft. SC had its magic in that, though there were numerous patches, the balanced fundamentals allowed it for maximum use of strategy and skill rather than the usage of broken factor. Otherwise, it'll just be another RTS game.
Will Battlenet still be free?
Eddie Echoplex
05-20-2007, 11:08 PM
Umm, Plekto, it's a game, you have to use your imagination.
http://justforfun.yourpostcardsite.com/images/2323/imagination_border1_thumb.gif
Ok, in al seriousness (sorry for the lame joke, BTW), I am hoping this game will rock, they kinda owe us that.
TommyA
05-20-2007, 11:12 PM
So once upon a time I worked for Interplay in sunny Irvine California. It was a rather succesful company in it's prime, but saw it's problems down to the legendary layoffs and eventual bankruptcy after not paying employees their paychecks. I was one of those employees (I worked QA, aka, played games for money every day. I was trying to work my way up to artist. After this experience I gave up on the game industry).
After the fold, Blizzard, probably the closest game company to us, about 10 minutes or so away, hired a LOT of ex Black Isle and Interplay folk, for many positions. My friends asked me to go, but I went back to my old job, for something stable and with more money. During the time my friends worked there (some still do), they were able to release their "OMG WTF STARCRAFT 2 is here!" information to me.
I have had to keep this in as to not get anyone fired, or have any lawsuits or anything swarming me or them, but I am happy they finally told everyone about it. I sure did have my excitement back in the day when I found out.
I just hope they do it right, and with what they have released so far, I am not too sure if I am impressed, with a slight graphics overhaul, no new races, and the re-use of some same units with new abilities.
Those things do not excite me enough to call it a sequel, instead of an expansion pack.
Umm, Plekto, it's a game, you have to use your imagination.
http://justforfun.yourpostcardsite.com/images/2323/imagination_border1_thumb.gif
Ok, in al seriousness (sorry for the lame joke, BTW), I am hoping this game will rock, they kinda owe us that.
:clap: :clap: :clap: :clap: :clap:
Not lame at all. xD
I have had to keep this in as to not get anyone fired, or have any lawsuits or anything swarming me or them, but I am happy they finally told everyone about it. I sure did have my excitement back in the day when I found out.
I just hope they do it right, and with what they have released so far, I am not too sure if I am impressed, with a slight graphics overhaul, no new races, and the re-use of some same units with new abilities.
Those things do not excite me enough to call it a sequel, instead of an expansion pack.
As NDAs disappear, please continue to feed us with tidbits =D
Black fist
05-21-2007, 01:16 AM
I want to see the Zerg in 3d greatness. Zerg equals the pwn.
Ichisan
05-21-2007, 02:55 AM
No-one's even mentioned missiles yet. They can span continents and oceans let alone 40km.
My personal beef - well one of them - with Starcraft is why the poor Terran footsoldiers get issued weapons that are so piss-poor they have to fire about 500 rounds to kill a single Zerg? Hello?? Wrong tool for the job.
And if we're going to talk about fantasy weapons technology what about blasters in Star Wars? Beams so slow you can see them coming with the rate of fire of a pistol? Pfff! One WW2 sten gun and you could clean up a whole squad of stormtroopers easy.
Plekto
05-21-2007, 04:28 AM
Heh.
My only real gripe is range, though. In life, you can easily see farther than you can shoot. So closing is key. Stealth is necessarry. This send a bunch of units with no range to bash each other in a nice line... It just feels off.
Doom3 was perhaps the worst in a long time, because there were never really any open spaces. I mean, even in Unreal Tournament and the original Quake, weapons can span the entire map, so why not in a much newer game?
*UT is very good, btw, and I still play it with friends. If you have the range, you can kill things(though hitting it is a whole other issue of course)
NO, the worst is Counterstrike. Not because it is massively flawed, but because they look like they tried but then completely screwed the physics up. Shotgun won't go through a wood door? A rifle won't blast through an interior wall with any force(5-10 damage?)(let alone a car). My biggest gripe, though, is the lack of penetration with the machingun. It should go through 3-4 people in a row and keep going. 7.62 FMJ is a brutal round in real life.
I'd be happy with a game for once that had realistic ranges and damage. It's not too much to ask, is it?
RandomPasserby
05-21-2007, 04:46 AM
Are you talking about CSS, Plekto? If you are, I need to tell you that previously, in cs beta 5 and 6 at least, stuff went through walls and did almost normal damage. But as a cs was never a game aiming for pure realism (anyone who disagrees can first shoot themselves in the face with a 9mm and survive that like in css while not wearing protection), I would guess they removed that between cs and css to reduce the effects of wallhacking, spikeskincheats and having a buddy tell you where the enemis are.
PopCulturePooka
05-21-2007, 06:10 AM
So once upon a time I worked for Interplay in sunny Irvine California. It was a rather succesful company in it's prime, but saw it's problems down to the legendary layoffs and eventual bankruptcy after not paying employees their paychecks. I was one of those employees (I worked QA, aka, played games for money every day. I was trying to work my way up to artist. After this experience I gave up on the game industry).
After the fold, Blizzard, probably the closest game company to us, about 10 minutes or so away, hired a LOT of ex Black Isle and Interplay folk, for many positions. My friends asked me to go, but I went back to my old job, for something stable and with more money. During the time my friends worked there (some still do), they were able to release their "OMG WTF STARCRAFT 2 is here!" information to me.
I have had to keep this in as to not get anyone fired, or have any lawsuits or anything swarming me or them, but I am happy they finally told everyone about it. I sure did have my excitement back in the day when I found out.
I just hope they do it right, and with what they have released so far, I am not too sure if I am impressed, with a slight graphics overhaul, no new races, and the re-use of some same units with new abilities.
Those things do not excite me enough to call it a sequel, instead of an expansion pack.
If you had ANYTHING to do with Fallout 1 or 2 I want to touch your doodle.
Mastiker
05-21-2007, 06:26 AM
My personal beef - well one of them - with Starcraft is why the poor Terran footsoldiers get issued weapons that are so piss-poor they have to fire about 500 rounds to kill a single Zerg? Hello?? Wrong tool for the job.
Somebody clearly hasn't seen Starship Troopers. :watson:
Starship troopers (film) was a satire of the original (which is arguably fascist and disliked for
being simple and expressing mainly sentiments such as that military service is beneficial,
the state knows best, violence solved a lot of issues in history and so on .. )
The military ideas in it were preposterous.. the original book was far better thought out.
If you had ANYTHING to do with Fallout 1 or 2 I want to touch your doodle.
Exactly. What's the commotion about. The day Fallout 3 comes out is the day we're waiting for .. graphical facelifts for an aging RTS are just so .. dull.
Jetsetlemming
05-21-2007, 10:01 AM
I don't trust Bethesda with Fallout. :watson: I hated Oblivion.
Also, yeah, most games won't do the realism of being able to shoot through doors and walls as a) most gamers don't know or want it, and b) A deterence to wallhacking and whatnot.
If you could shoot the machinegun through walls in CS, you'd just find a place behind a wall facing a high traffic area and just pepper it at random. Getting shot down by an enemy on the other side of a wall that you can't see is very gay, really. People like to be at least on even enough footing that the enemy has to come out into a visible area to kill them.
Silverhawk
05-21-2007, 10:52 AM
This comic pretty much sums up the SC2 response in korea.
http://ctrlaltdel-online.com/comics/20070521.jpg
At least we'll still have battlenet with this, not go all fucked up and use gamespy like C&C3 did (fucking idiots)
I personally dislike Battle.NET's interface. It really really really sucks. I hope they revamp it and make it easier to navigate and find games.
My biggest gripe, though, is the lack of penetration with the machingun. It should go through 3-4 people in a row and keep going. 7.62 FMJ is a brutal round in real life.
The machinegun in CS is M249. Always has been. That's 5.56x45 mm for you.
It only has 60% of the kinetic energoy of 7.62x51mm Nato ammunition (which is what I gather you meant by 7.62 FMJ .. which is used in two weapons in CS (that G3 semi auto rifle, and in Steyr Scout)
Furthermore, military rounds of this calibre are known to shatter on impact, especially at short ranges.
http://www.globalsecurity.org/military/systems/ground/m16.htm
Overkongen
05-21-2007, 11:46 AM
Starcraft II is supposed to not have hero-units in it, and be based around massive combat, made possible due to the fact that most of your units will be "Advance-shoot-repeat". Sounds dull. It's Blizzard, though, so I'll give it the benefit of teh doubtness.
Mechs
05-21-2007, 12:44 PM
The machinegun in CS is M249. Always has been. That's 5.56x45 mm for you.
It only has 60% of the kinetic energoy of 7.62x51mm Nato ammunition (which is what I gather you meant by 7.62 FMJ .. which is used in two weapons in CS (that G3 semi auto rifle, and in Steyr Scout)
Furthermore, military rounds of this calibre are known to shatter on impact, especially at short ranges.
http://www.globalsecurity.org/military/systems/ground/m16.htm
It's not a G3, It's a MSG-90 without the bipod.
http://www.csnation.net/content/csinfo/images/weapons/g3.jpg
Nope.
MSG-90 isn't select fire .. this model has 3 position fire selector, two marked red and one white.
Presumably safe, semi auto & 3 round burst ..
RandomPasserby
05-21-2007, 03:15 PM
It was a g3/sg1, which seems to be an airsoft gun according to google!
Ichisan
05-21-2007, 04:06 PM
Somebody clearly hasn't seen Starship Troopers. :watson:
Hey I saw Starship Troopers and I felt sorry for the poor Mobile Infantry in that film too! I mean come on! It took 6 guys firing for almost a minute to bring down a single bug and it was still able to spike the hero through his thigh.
Oh, if your point was it's even worse than in Starcraft...well maybe so, I'd say about the same. Did they pay Blizzard?
Plekto
05-21-2007, 04:20 PM
Ah - I see. The original CS had the caliber listed wrong. But the thing is, the guns all do different damages despite the caibers being roughly the same between many of them. It bothers me when they make massive changes to "balance" a game that is horribly unbalanced already. Then they screw up the economic system(way too easy to make money) So, as expected, half of the peolpe get the one-shot weapon. And don't get me started on the joke the grenades are.
America's Army though does get it a good deal closer to reality, which is why I still play it.(thugh there are a horrendous number of bots/cheats out there)
Yeah - Starship Troopers... Guns? Forget that - automatic grenade launcher. If you have horrendously tough targets, you use big guns. But is is a good book to read - funny, too, given the way the whole book treats propaganda.
Mechs
05-21-2007, 10:58 PM
http://www.csnation.net/content/csinfo/images/weapons/g3.jpg
Nope.
MSG-90 isn't select fire .. this model has 3 position fire selector, two marked red and one white.
Presumably safe, semi auto & 3 round burst ..
Damn...I never saw the selector switch......
Decade
05-25-2007, 11:24 PM
After watching the gameplay demo video again, Im still trying to grasp how long all this "rock-paper-scissors" like gameplay is going to take to learn.
Seriously, now even if you get a heavy, powerful unit, it can STILL be taken out by a small punk of relatively weaker units.
I wonder if the reavers will just replace the marines all together, or if there's advantage to use one over the other again.
Protoss look BADASS again, and the addition of each race's superunits is a GREAT addition I was happy to see (that protoss mothership looks sah-WEET!)
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