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Ketay
09-16-2005, 03:20 AM
http://hardware.gamespot.com/Story-ST-23521-2567-x-x-x

The controller turns out to actually be a "remote" of sorts. Totally different than current gaming, which makes it seem totally wierd and lame... But if you think of all the possibilities (and read http://cube.ign.com/articles/651/651224p1.html) you can see that this actually may turn out pretty awesome. I know if I get a revolution, I'll DEFINITELY find myself more into FPS games. ^.- And all the possibilities for RPGs and fighting games and such... I can't wait for some more info than just how the Metroid Prime 2 played. =D

Citizen
09-16-2005, 03:33 AM
That's just so amazing that I don't care at all. I admire one thing about Nintendo. They're great at amazing people with stupid crap.

Gameboy Mini becomes "zomg lolz it's no better but look how small it is!!1". The gimmick of keeping the controller a secret becomes "homygod lolz tehy not gunna shop us it must be amazing!!!911!!". And so on.

Are you sure it's the actual gameplay controller though, and not just a remote control? If it is the actual controller, than the concept controller I drew a while back is eerily similar. It was just a white penis with a giant A button on the shaft. Kinda like the big round button on that thing.

In any case, Nintendo better get it in gear this gen. The GC was unimpressive.

I'm looking forward to the NEX more than the Rev., which is sad.

Pretentious
09-16-2005, 03:40 AM
Jesus himself should've been the controller with all the hype, build-up, and secrecy.

This may well be the biggest gaming-related letdown I've ever seen. Genres like fighting games will be unheard of and porting PS3/360 games is probably out of the question too. That means they'll need exclusives from 3rd parties and if the last decade or so has taught us anything, that just won't happen. Nintendo may very well be driven out of the home console market if this flops like the Gamecube.

Really quite saddening.

AgentOrange
09-16-2005, 03:45 AM
WTF. Man I understand trying new things and implementing new technology, but I just can't see myself playing games like that. I would hope you can plug the ond controllers in if you wanted to, or at least use a Wavebird, for those of use who like to use two hands.

Dresh
09-16-2005, 04:07 AM
Jesus himself should've been the controller with all the hype, build-up, and secrecy.

This may well be the biggest gaming-related letdown I've ever seen. Genres like fighting games will be unheard of and porting PS3/360 games is probably out of the question too. That means they'll need exclusives from 3rd parties and if the last decade or so has taught us anything, that just won't happen. Nintendo may very well be driven out of the home console market if this flops like the Gamecube.

Really quite saddening.

Took everything I had to say right out of my mouth. Apparently even in its early stages this thing is working pretty nicely with the games it's supposed to, but it's apparent that it will have to survive on games designed around it since no 3rd party will want to bother conforming to that controller to port their games.

Why Nintendo? Why must you be so bloody awful at making business decisions? ='(

zell583
09-16-2005, 04:11 AM
well its not THE final product yet, they may go with a different controller design before system launch.

Fighter Fei
09-16-2005, 04:43 AM
I'm still buying the Revolution. I think it could work rather well. And from what I've heard, you'll still be able to use the GCN controller for some, if not most of the games for the NREV

Lateli
09-16-2005, 05:21 AM
Wow, what a weird little controller.. I've gave up buying Nintendo stuff though, everytime I bought a system from them, they immediately announced a new one :( I'm jinxed..

Ketay
09-16-2005, 05:38 AM
I like how everyone thinks that fighting games and stuff are out... When in reality, they most likely will be more fun than ever (and with the analog thing, you have an anolog for movement plus 20 buttons at your disposal (d-pad acts as 4 buttons, plus A button, plus there are two Z triggers on the analog controller and one B trigger on the main). And theres a video on IGN that's a teaser video nintendo made and the dude playing the swordfighting game is so cool... I'd love if a game actually ended up playing like that. =D

NERD
09-16-2005, 06:19 AM
Nintendo always does well enough business wise because they have loyal fans who bought crap like Virtual Boy, the GLOVE, that Robot gizmo, and countless others, not to mention they have a shitload of cash- the business model of Nintendo is not to lose money, like Microsoft and Xbox.

I think Revolution may decide to change the controller if the negative feedback is too much: I doubt that though, especially if they were already showing demos, trying to wow people, and started development on games with the controller as the basic control.

In the end, if that controller sticks, Nintendo will at least support their games for the new controller, and make enough money to get by. Revolution topping PS3 and Xbox 360 may be out of question, though.

Jiant Flying Panda
09-16-2005, 06:20 AM
A certain song buy The Doors comes to mind.....

*Begins to sing softly to himself*

This is the end
Beautiful friend.....

Saitou Hajime
09-16-2005, 02:20 PM
Anyone who doesn't like the idea of the controller isn't thinking about what the controller can do.

Imagine playing a game where you are a knight or a samurai. You use the joystick to move your character forwards, backwards, and to strafe left or right. Using the other part of the controller, you use "A" to jump, and the d-pad to switch through your weapons and inventory. Now, the cool part is, when you have your sword out, you move the controller around to slash with it. You can raise it up to raise your sword up and then bring it slashing down in a vertical or diagnol slash, or you can perform horizontal cuts with it. To block, just hold the controller in a way that would block the incoming sword, maybe twist the controller onto it's side so the sword strikes the side of the blade rather than the edge (which would cause chipping). Switch to your bow and arrow, and then hold down the "B" button on the bottom of the controller to grab onto the bow string. Pull back on the controller to pull the string back, take aim, and then let go of "B" to fire your arrow.

As I said, anyone who thinks the controller sucks isn't using enough of their brain to understand what this controller can do.

For those who can't get used to new things, there's an addon for a regular controller to be attached to the new one, making it easier to play classic and ported games.

Trump
09-16-2005, 02:25 PM
Several of you seem very against it... why exactly? I mean its different which is cool. Will it work? I have no idea but I'm certainly willing to give it a chance. It seems to me that it might bring a completely new play style to console games which is not a bad thing for sure. And this is why the game cube didn't do well, it was exactly the same as all the others. If the controller works well and they can get games for it, I think the system will do very well.

Saitou Hajime
09-16-2005, 02:32 PM
There will also be no need to buy a DVD remote separately :cough: Microsoft :cough: because this doubles as one. Don't forget about the ports for Game Cube controllers as well. Not every game needs to use this new one that you all fear so much.

deepbluevibes
09-16-2005, 02:48 PM
Anyone who doesn't like the idea of the controller isn't thinking about what the controller can do.

Imagine playing a game where you are a knight or a samurai. You use the joystick to move your character forwards, backwards, and to strafe left or right. Using the other part of the controller, you use "A" to jump, and the d-pad to switch through your weapons and inventory. Now, the cool part is, when you have your sword out, you move the controller around to slash with it. You can raise it up to raise your sword up and then bring it slashing down in a vertical or diagnol slash, or you can perform horizontal cuts with it. To block, just hold the controller in a way that would block the incoming sword, maybe twist the controller onto it's side so the sword strikes the side of the blade rather than the edge (which would cause chipping). Switch to your bow and arrow, and then hold down the "B" button on the bottom of the controller to grab onto the bow string. Pull back on the controller to pull the string back, take aim, and then let go of "B" to fire your arrow.

As I said, anyone who thinks the controller sucks isn't using enough of their brain to understand what this controller can do.

For those who can't get used to new things, there's an addon for a regular controller to be attached to the new one, making it easier to play classic and ported games.

Ok, we get this.
But what about CvS2? MvC2? Newer fighting games? I can assure you that no decent fighting game player will just want to wave a stick around.

Saitou Hajime
09-16-2005, 02:51 PM
Ok, we get this.
But what about CvS2? MvC2? Newer fighting games? I can assure you that no decent fighting game player will just want to wave a stick around.

Hence why I said that you can use the Game Cube controller and a regular controller shell for this. People seem to think you NEED to use this controller for everything, when that's just wrong.

AgentOrange
09-16-2005, 03:04 PM
f,N,d,d/f+1+4 - 2,1,1+2+3 - 1+3,3+4,2+4,1+2,1+2+3

That's a King multi throw. If you can do this on that controller, then I'll use it. Yeah innovation in the games like the samurai one sound pretty good, and I'm all for new things like that as I think that'd be fun to play, but what about everything else? Try getting a port of MvC2 (or maybe 3 by then) on the Rev.

Saitou Hajime
09-16-2005, 03:06 PM
Try getting a port of MvC2 (or maybe 3 by then) on the Rev.

For the last time, the Game Cube controller or normal controller shell will be used for ports, lol.

NERD
09-16-2005, 03:28 PM
For the last time, the Game Cube controller or normal controller shell will be used for ports, lol.

That's fine if you already have a GameCube controller or willing to shellout extra bucks for a different controller- however, while I'm convinced that Nintendo will do everything to support their controller, I'm not sure if third party developers are willing to do so.

Sure, it's a new concept, very interesting too, but the same could be said for the GameCube-Gameboy Advance connectors. The reason Final Fantasy for GC didn't sell that well was because not many people had access to the hardware required/recommended, and balked out without even trying. The same could be said for Zelda- Four Swords, where the optimal gameplay would result from four players playing simultaneously.

In the end, there's a fine line between innovation and fun, and while Nintendo is trying to blur the line, it may come at the cost of alienating developers/gamers.

Saitou Hajime
09-16-2005, 03:31 PM
That's fine if you already have a GameCube controller or willing to shellout extra bucks for a different controller

If people aren't willing to pay for even a controller, then I guess PS3 and XBox 360 won't sell well, eh?

CNagy
09-16-2005, 03:59 PM
Now, the cool part is, when you have your sword out, you move the controller around to slash with it. You can raise it up to raise your sword up and then bring it slashing down in a vertical or diagnol slash, or you can perform horizontal cuts with it. To block, just hold the controller in a way that would block the incoming sword, maybe twist the controller onto it's side so the sword strikes the side of the blade rather than the edge (which would cause chipping).
This is nowhere near innovative, as it has been done for years in various computer games. The only difference is pointing a little remote at a screen instead of swinging and blocking with mouse movements.

The remote and optional directional stick setup reminds me alot of the Power Glove, not because of appearance but simply because of how awkward the setup seems. One of the great things about video game consoles is that if you've played one, you are pretty much past some of the learning curve on others. Their controllers, while different, are similiar enough to catch on quickly. Frankly, with all the hype that was surrounding this controller, they couldn't justify it with anything short of a direct mental interface. But I guess a cobbled together remote control and what looks like the interface end of a fancy vibrator come in (a distant) second.

Saitou Hajime
09-16-2005, 04:07 PM
This is nowhere near innovative, as it has been done for years in various computer games. The only difference is pointing a little remote at a screen instead of swinging and blocking with mouse movements.


Which games have that level of interactivity? I'd like to play some, lol.

CNagy
09-16-2005, 04:17 PM
Die By The Sword has that style of sword fighting, and it came out a helluva long time ago. It's fun, at least for a short while, but you can't really build a full game off of this sort of swordplay unless they want to come out with some sort of Nin-Kendo sword with motion sensors a la Para Para.

Random
09-17-2005, 12:23 AM
Frankly, with all the hype that was surrounding this controller, they couldn't justify it with anything short of a direct mental interface.
I was actually hoping for this, and was thus duely let down and disapointed.
It might be fun, but I sigh and predict another slew of mini-game games. (Think DS touch-screen).

Sure, it can do a lot, but come on! It's a remote controller!

And yeah, I'll be using one of my 4 GC controllers to use it half the time, becuase I'm still buying one :'(


EDIT: Having had a proper look around at this, I can say I'm suitably impressed. So long as one remembers it translates all motion into signals, the idea of wielding it as the hilt of a sword, etc, are pretty enticing.
I like IGN's idea of having it as a steering wheel, and the setup for FPS should be great.
I think it should do fairly well, if being slightly odd.

Moe
09-17-2005, 12:57 AM
Die By The Sword has that style of sword fighting, and it came out a helluva long time ago. It's fun, at least for a short while, but you can't really build a full game off of this sort of swordplay unless they want to come out with some sort of Nin-Kendo sword with motion sensors a la Para Para.
Die by the Sword had you use the fricken mouse to control the sword, thats nowhere near as innovative as this. Come on.

Random
09-17-2005, 01:11 AM
mmm, video.
http://media.cube.ign.com/articles/651/651334/vids_1.html

That looks pretty fun.

CNagy
09-17-2005, 01:14 AM
Die by the Sword had you use the fricken mouse to control the sword, thats nowhere near as innovative as this. Come on.

If you read my previous post, and the one before that, I stated that the mouse was involved. It was still free hand sword control, hardly innovative. This has some tricks, but it isn't breaking brand new ground.

Edit: Now, having seen the commercial, tell me that is any different than using the mouse. Wow, they added full arm extensions. Impressive!

Random
09-17-2005, 08:30 AM
Let me see you rotate your mouse and the computer realise what this is.

CNagy
09-17-2005, 12:28 PM
Were you guys watching a different commercial? That guy was flailing away like an idiot-- a fencer he was not, and it didn't exactly show the possible applications of the remotesaber. And no, the computer would not recognice rotating the mouse, but it would recognize the use of a mouse wheel. Could that game be fun? Likely, if it has more that remote swinging. Is it innovative? No, it's just a new wrapper and interface on an old concept.

Artie
09-17-2005, 02:52 PM
Were you guys watching a different commercial? That guy was flailing away like an idiot-- a fencer he was not, and it didn't exactly show the possible applications of the remotesaber. And no, the computer would not recognice rotating the mouse, but it would recognize the use of a mouse wheel. Could that game be fun? Likely, if it has more that remote swinging. Is it innovative? No, it's just a new wrapper and interface on an old concept.

It's better than a boomerang and White Xbox Controller in my eyes.

Monkey
09-17-2005, 03:07 PM
This is all that has to be said about the new controller.

Revolution Controller:
http://tinypic.com/dq51z4.jpg

Sex Toy:
http://tinypic.com/dq51m9.jpg

http://www.goodvibes.com/cgi-bin/sgin0102.exe?FNM=49&T1=1%2B2%2BAG%2B0401&UREQB=4&UREQC=3&TRAN85=N



I can't believe they've made this, I was hoping that Nintendo were finally going to make a comeback with the revolution :(

Dresh
09-17-2005, 06:23 PM
http://cubemedia.ign.com/cube/image/article/651/651559/understanding-the-revolution-controller-20050916041026412-000.jpg

As long as the GC shell comes with the Rev I think they'll be fine.

CNagy
09-17-2005, 06:34 PM
It's better than a boomerang and White Xbox Controller in my eyes.

You are correct, partially. All of the new gen controllers are abstract artsy crap. Functionality first, aesthetics second, please.

deepbluevibes
09-17-2005, 08:39 PM
http://cubemedia.ign.com/cube/image/article/651/651559/understanding-the-revolution-controller-20050916041026412-000.jpg

As long as the GC shell comes with the Rev I think they'll be fine.

this is fake and a mockup

Dead Sexy Vocab
09-17-2005, 08:49 PM
This controller owns the PS3 Boomerang. C'mon, it's like playing DuckHunt again! This IS revolutionary controller, albeit not being a cool-looking controller, but at least it's revolutionary.

NERD
09-17-2005, 09:41 PM
I thought the PS1/2 dual shock controller was nearly perfect- it handles most games pretty nicely, and is durable, comfortable, and just works really good. I doubt PS3 would be as scrutinized with the standard dual shock controller over the vibrator/boomerang one they showed.

About being revolutionary- sometimes it's good to be groundbreaking, but you gotta see the practicality of it. Consider the iPod, where in terms of features and expendability it is not competitive, compared to other MP3 players that can show movie files, tune in the radio, and record voice files, but it won the market because the it does what it's supposed to do very nicely- it's just very intuitive in its contruction and design.

That said, real life 3D interface may still use a controller with the gyro- think about it. Stuff like JSF?

Citizen
09-18-2005, 03:47 AM
Nintendo screwed over a good amount of their fanbase. On one hand, you have the people that crave innovation, and think this is the best thing ever along with the fanboys who can't say no to Nintendo to save their lives. What do they get? A fancy new toy. Probably with plenty of exclusive games for it as well.

Then you have the other group of fans. Still loyal. They still want to have fun. They still want a new, but familiarly designed controller(as Xbox and PS3 got) But this group doesn't want some messed up new controller. Some people who love playing video games have a hard enough time adjusting to the current controllers which are simplistic and easy to control/hold. Some people like normal controllers for most games with the occasional joystick, set of bongos, etc. for specialty games. What do they get? Nothing but a big fuck you. Along with a "Here, we'll give you a port so you can use your old controller.". And what do the people who don't have the time or money to buy a bunch of add-ons for it get? Same thing.

Gee, thanks, Nintendo. They really are innovative. Hidding their controller for months as though it was something special and then unveiling an unamazing gimick was a really innovative way to say fuck you to a large group of people.

Dead Sexy Vocab
09-18-2005, 05:00 AM
Hidding their controller for months as though it was something special and then unveiling an unamazing gimick was a really innovative way to say fuck you to a large group of people.

It is quite special, and it is an amazing gimick, since they are the first to think up the way to use the whole controller as a pin-pointer.

Citizen
09-18-2005, 05:07 AM
They're the first to actually go ahead with the idea. I'd be willing to be that Nintendo, Sony, Microsoft, and Sega employees have all had the same or a similar idea in the past at some point, but wisely ignored it in favor of an actual controller.

It's nothing special to anyone that can actually bring themselves to criticise Nintendo, or remember past accessories.

I'd be all for it if they actually made a controller and that thing, instead of going only with the arcade/zomg lolz fancy peripheral gimick.

moo
09-18-2005, 05:11 AM
I personally think it could be a good thing, if they pull it off nicely.

I have noticed on many forums that people own more than one system, now if I were to own two different systems I would not want for both of them to be practically the same.
Such as the Gamecube and PS2 controller. Their form was a bit different, but common, two joysticks, 1 dpad 4 other buttons, and shoulder buttons.
This way at least things could be a little different.

Just my 2 cents.

Saitou Hajime
09-18-2005, 05:38 AM
I'd be all for it if they actually made a controller and that thing

They did. kthxbai.

Citizen
09-18-2005, 05:50 AM
Really now? I've yet to see any Rev. controller other than the remote-like one and a few of its add-ons. Care to link me to the other one?

Unless of course you're once again referring to the fact that people will be able to use the GC controller.

Keep the 'kthxbai' to yourself in the future. :D

NERD
09-18-2005, 05:55 AM
I think the ultimate question would be:

a) how responsive will the controller be? It's not like a control device using a gyro is something new, but the responsiveness of the device made or broke it.

b) wouldn't the gameplay that involved more movement from the user become repetitive? I cannot imagine swinging that thing back and forth whenever I try to slice something while playing Zelda.

Anyway, the question of this working or not will have to wait until we see the actual thing out with games to play. I had my doubts on Nintendo DS, especially the dual screen/stylus, but it's doing amazingly well. Time will tell...

I can say Xbox 360 without Halo 3 is not a good thing though. Dead or Alive doesn't sell consoles.

Mastiker
09-18-2005, 09:10 PM
Nintendo's new controller is out. Congratulations Nintendo, you've created what looks like a sex toy. Complete with rumble pack. Well, it was a fun company while it lasted.

Personally, I'm all for the Revolution, simply because I don't care. I'm not one of those "holy shit NINTENDO! *creams pants*" and I didn't even bother with the Gamecube... its just that, I have no faith for Sony at this point and... well I'm not even allowed to mention the other console at home... its just... evil... shit, we're allowed to say "I love Hitler!" before even mentioning that... DAMN YOU BILL GATES!

I guess a part of me just pities what used to be an inspiration for me to become a... whatever the hell I am... but I mean, how bad can it be?

"Oh look... the Revolution. I've got the cash for it... (takes it home and hooks it up). I've heard a lot of crap, but its not like the apocolypse is going to happen just cause I got it. (turns on Revolution and everyone dies) huh... I guess all those people on the internet who wouldn't give it a chance were right. Fuck. Oh well. *whistles off into eternity"

d0nk3y
09-19-2005, 02:03 AM
This remote is just a publicity stunt.

Only the "Just For Nintendo" games will fully support this thing. And because of the design and function of it, I forsee a lot of "Just for Nintendo" Fishing, sword, and mini-games.

For example - a FPS game. You will have to hold the controller at the same genral angle just to look straight. You will have to turn its pitch and yaw to look around. I cannot imagine (with all the hours I've spent on Goldeneye, Perfect Dark, and the other GOOD console shooter games) holding that damn thing - regardless of its weight - at the same genral pitch and yaw for hours on end.

Can you imagine a movie where you have to hold the controller in the air while you watch it?

Unlike conventinal controllers, you will not be able to rest your hands at any angle or place you like, sometimes I enjoy resting the controller on my lap and using my index and middle fingers to hit the buttons.

Plus, I'm sure most of you have heard of Carpal Tunnel Syndrome. You get it when you put too much strain and movement on your wrist. We all know how much we have played our favorite game. Hours upon hours of gaming - can you imagine holding your arm in the air and flicking around your wrist to play it? It wont even be comfortable to rest your elbow on your knees while you play anymore.

I have a feeling this is going to be very uncomfortable, you all know you have had to switch ears with the phone because your arm starts to hurt after a while.

And for those of you that argue about the normal controllers - it defies the point of buying the Revolution for these things in the first place. I would MUCH rather have the console's ideas based around a conventinal controller, and have one of these released as an extra thing then the other way around.

You may think this is a cool thing, and it may be, for the first 2 Sword fighting games that come out. Have fun with "Mario Party's Medieval Bass Fishing 4" - Pump your mario balloon for a chance to fight the black knight for the prime fishing spots. I'll be playing my PS3.

Trump
09-19-2005, 02:23 PM
I think people have a completely wrong idea about this controller. I really don't think it has a gyro in it at all. I think it figures out its orientation by looking at the TV, not by any special gyro system. So the moment it cannot see the TV its gone. You won't see huge slashing moves like in that stupid video, you'll see more contained movements similar to a mouse except you can rotate as well. So for all the naysayers who don't want to have to expend any energy while playing games, don't get pissed over nothing.

NERD
09-19-2005, 03:39 PM
I doubt that- if you've seen eyetoy, which uses a camera to see and respond to the movement of the gamers, you need to make exaggerated movements so the camera will capture them and process them accordingly. Make small movements like in the Revolution demo on eyetoy and you won't get very far.

Mastiker
09-19-2005, 06:17 PM
I find the eyetoy easy to use. Five minutes in Wal-Mart, and I was the eye-toy god. The only thing that got me stuck was that snowboarding thing... but it seems like the Revolution will be fun. Interesting and hard as hell, but fun. Shit, it's a long way away from: |+ -oo|

Dead Sexy Vocab
09-19-2005, 10:46 PM
Just put your hand over the Eyetoy camera to gain easy points. That's how I won the EB Games Contest. :D

kiev33
09-20-2005, 06:32 PM
It seems to me that functionality over flash is not present here. I find that I must hold my controller with both hands, and use both hands to basically form a stable surface for the other other to perform the action I am trying to make.

Let me explain. One hand is mashing the hell out of buttons, and the left hand stabilizes the controller itself while I am doing that, the left hand is moving a mini joystick around, and the right hand stabilizes the controller while that is going on.

If I separate the controller into two different parts and each hand has to hold and maneuver the controller/buttons, how exactly is that going to be stable? I do not think the "nunchaku" configuration is going to work very well due to this.

One big thing that article kept mentioning was how Nintendo wanted to simplify the controller and make it accessible for everyone. How many people do you know have ever had a hard time picking up a controller and learning how to use it the way they are made now? I think this is a stupid idea. Hoenstly. I think Nintendo has lost its innovative edge and is now relying on "different" ideas to try to regain its dominance. Their business ideas have consistently lost them market share over the years, once they were no longer the only realy player on the market, and now, this will be their death knell.

rush
09-21-2005, 02:35 AM
I love how people are dissapointed by the Rev's controller. Nintendo makes claims of giving us something new and different, and then everyone is pissed off when it's not more of the samey shit we're so accustomed to.

Nintendo gets points in my book for having the balls to try something like this. While the other companies are going the route of 'MOAR GRAPHIX AND TERRAFLOPZ!!!1' , at least you can count on Nintendo to do something outlandish and strange, but at least different. I honestly like the idea of a motion sensitive controller, and I can't wait to try it out.

Saitou Hajime
09-21-2005, 02:47 AM
Really now? I've yet to see any Rev. controller other than the remote-like one and a few of its add-ons. Care to link me to the other one?

Unless of course you're once again referring to the fact that people will be able to use the GC controller.

Keep the 'kthxbai' to yourself in the future. :D

If people learned how to read rather than look just looking at pictures, they'd know a regular controller shell may be placed over the "remote" in order to play ported games and others that shall not take full advantage of the "remote"'s abilities.

K
THX
BAI
!

Mastiker
09-21-2005, 04:58 AM
Isn't it awesome how people are completely skeptical to an idea they've never tried before! Wow I just love how society is so quick to judge.

Do something, and go get over yourself. It's a controller. A weird one, but its a controller. I give 'em brownie points for trying. Shit, ya never know. You might play it and be all like "DUDE NINTENDO IS TEH SH!T!1!! ROFL, I ACTUALLY DOUBTED TH3M >.<"

Mastiker
09-21-2005, 05:01 AM
It seems to me that functionality over flash is not present here. I find that I must hold my controller with both hands, and use both hands to basically form a stable surface for the other other to perform the action I am trying to make.

Let me explain. One hand is mashing the hell out of buttons, and the left hand stabilizes the controller itself while I am doing that, the left hand is moving a mini joystick around, and the right hand stabilizes the controller while that is going on.

If I separate the controller into two different parts and each hand has to hold and maneuver the controller/buttons, how exactly is that going to be stable? I do not think the "nunchaku" configuration is going to work very well due to this.


Say what now? Is your controller twenty pounds heavier than mine, because I find no problem in playing my Ps2 with one hand for hours. Last time I checked, it takes almost nooo effort to hold and effectively use a controller, much less "stabalize" it by holding it with one hand. If one becomes good enough, they can use any controller. Stop being skeptical. Get over it. Nintendo is better than you.

d0nk3y
09-21-2005, 05:02 AM
"Brownie Points" and any other "Points" awarded won't pay Nintendo's employees if the thing gets horrible sales.

Nintendo might just have a fan-base big enough to stay floating after this, but If they keep putting out sub-par systems eventually they wont be ale to afford staying in business.

Mastiker
09-21-2005, 05:06 AM
"Brownie Points" and any other "Points" awarded won't pay Nintendo's employees if the thing gets horrible sales.

My brownie points are special. Ten of them gets you one dollar off at any White Castle. A hundred thousand and twelve gets you your own space station. Four million, and you become God for one day.

Dead Sexy Vocab
09-21-2005, 05:50 AM
If you get more than 4 million, one night with the Vocab Man.

Samwise
09-21-2005, 06:04 AM
For the last time, the Game Cube controller or normal controller shell will be used for ports, lol.

And that's all that needs to be said on the matter.


Are any of you developers? Media luminaries with ties in the company? Currently playing a demo with the controller?


WHAT? NONE OF YOU ARE? Oh man, with all this bitching I just figured some of you might have some ground on which you base your asinine complaining about a controller for a system that MAY or MAY NOT have a wonky controller, despite the fact that THAT DOESN'T MATTER BECAUSE HAY LOOK YOU CAN USE THE OLD CONTROLLER, TOO.


Shut the fuck up, all of you.

Samwise
09-21-2005, 06:05 AM
If you get more than 4 million, one night with the Vocab Man.

When really all of 2 minutes would suffice.


He's a nice guy and all but he's got the stamina of overcooked asparagus.

Dead Sexy Vocab
09-21-2005, 06:06 AM
And that's all that needs to be said on the matter.


Are any of you developers? Media luminaries with ties in the company? Currently playing a demo with the controller?


WHAT? NONE OF YOU ARE? Oh man, with all this bitching I just figured some of you might have some ground on which you base your asinine complaining about a controller for a system that MAY or MAY NOT have a wonky controller, despite the fact that THAT DOESN'T MATTER BECAUSE HAY LOOK YOU CAN USE THE OLD CONTROLLER, TOO.


Shut the fuck up, all of you.

You are my hero. Let me touch your face.

Samwise
09-21-2005, 06:11 AM
No touching the face.


Hair, yes. But I've got this thing with people touching the face. This THING.

Dead Sexy Vocab
09-21-2005, 06:13 AM
Ooooh, I touched your tra-la-la.

Oooooh, my ding-ding-dong.

Samwise
09-21-2005, 07:46 AM
There isn't a brick big enough in existence to deliver a punishing enough blow for such blatant Gunther abuse.

spaik
09-21-2005, 12:54 PM
People tossed on DS when they heard about it. Touchpad? WTF? Sure, when DS released, there wasn't much going for it. All the games were ports and standard fare. People didn't see this as a new way to approach a game, merely as another control scheme that would have been better emulated with a mouse or an analog stick. But given time, the DS has innovated new and exciting games, and used the touchpad to its real potential rather than a replacement for a mouse control scheme.

The games you see for Revolution won't be the standard fare you expect, much like how WarioWare and Kirby was. Don't expect to see Halo style shooters, or Capcom fighting games as the norm. The controller seems so out of place because the games we know of today weren't designed for that control scheme in mind, so it seems unwieldly and pointless.

My view? I'm not going to knock it till I try it. I was proven wrong about the DS, andlets hope Nintendo can do the same with this. If they can make me a fun game that I enjoy playing, where the control is natural to the game as if it was unimaginable to play it any other way, they have succeeded in their goal. Designers and programmers will rise to the challenge of using that control to the best they can, and I hope that their efforts are worthwhile.

Mastiker
09-21-2005, 01:34 PM
Actually I was a trifle disapointed with the DS... so far the only game I found worth it is Mario, but I already beat it on the N64. It is a cool way to play it I guess.

kiev33
09-26-2005, 06:29 PM
Say what now? Is your controller twenty pounds heavier than mine, because I find no problem in playing my Ps2 with one hand for hours. Last time I checked, it takes almost nooo effort to hold and effectively use a controller, much less "stabalize" it by holding it with one hand. If one becomes good enough, they can use any controller. Stop being skeptical. Get over it. Nintendo is better than you.


Wow. Very technical and erudite. Now, I do not claim to be either, but I am not dismissing this controller out of hand, even if it sounded that way in my post.

I have a Logitech wireless controller, which is heavier than the regular Dual Shock 2 Controller, however, even when I used a Dual Shock 2, I was not able to oplay it single handed. It takes one thumb to rotate the joystick and another to push buttons.

How exactly do you cover all 10 buttons/joysticks/d-pad with one hand?

I would like to know to improve my gaming goodness.

Kevin

Mozz
09-26-2005, 07:02 PM
I'm waiting for it to come out, second it is releced im so makeing a plug in viabrator for it! it will make LOADS on e-bay!

Kaji
09-26-2005, 07:46 PM
To be honest, I find it amusing that people are amazed that something like this came from Nintendo. The NES had the zapper, it had the robot (which was necessary as a second player in a couple games), it had the power glove, a joystick, an alternate to the dpad on another of its first-party controls, and it also gave us the power pad, which was the first incarnation of a very popular accessory today (the DDR pad). SNES had a light gun and a CD drive (latter not in general circulation, but it did exist). The original famicom had a disk drive accessory. The DS and Revolution are merely signs that Nintendo is returning to what it has always done well, and what got it out there in its heyday. All we need now is for them to return to the formula for some of their old commercials and we'll be set...hehehe...

Seriously though, Nintendo's probably one of the most innovative game companies out there, when it comes to hardware. Hence, something like this shouldn't be a surprise. Will it work? Time will tell. It's been a decade and a half since the power glove, so there's been plenty of time to improve how a motion-sensing controller operates.

As for the complaints about FPS games becoming too tiring, I'm calling bullshit. Back in the day we used to play Duck Hunt, Hogan's Alley, and Operation Wolf for hours on end and one's arm getting tired barely figured in. If it really got bad you just used one arm to brace the other for a bit, or you took a break for a couple minutes to recover. Or are gamers these days that afraid of exercise? I'm not throwing my hat in supporting it quite yet, but I'm not going to write it off until it's out, either.

All of that aside though, I've got the best argument you'll ever see for button mashing right here... http://www.deviantart.com/view/23200300/