View Full Version : The Fighting Game Thread
spaik
08-19-2005, 01:26 PM
Because I know a bunch of SRK whores read this, and I know you are one fo them, Az.
On that note, are you playing in any of the SBO qualifier tournies Az, or are you out of practice and/or don't play those games? Your region is probably pretty tough, too.
I swear, if i lived in Japan, I wouldn't need an apartment, 'cause I'd just spend all day playing fighting games.
deepbluevibes
08-19-2005, 03:31 PM
CvS 2.... what teams you all use?
main team
K-groove
Hibiki lvl 2
Vega lvl 1 (sometimes switch out for Akuma lvl 1)
E. Honda lvl 1
secondary team
S-groove
Blanka lvl 4
Dr. Hobo is my hero
08-19-2005, 03:49 PM
Man I used to play fighting games all the time. Now none of my roomies play so I'm sooo out of practice. I'd play on live but I'd rather know the peeps ya know? Anyways my favorite CvS 2 team is all Muay Thai.
P-groove
Joe Higashi
Sagat
King (though if they had him I'd rock with Adon)
My second team is two freaks and a Bogard
P-groove
Dan Hibiki
Blanka
Terry Bogard
Other games I used to play were any of the Tekken's (minus 4 of course), SF3 Third Strike, SF Alpha, and when they came out back in the day we used to rock SF2 and the orginal Mortal Kombat. Ahh the memories of Junior High and spending my lunch money rockin' and gettin rocked in a good old game of SF2.
Pretentious
08-19-2005, 06:12 PM
I was an SRK whore a few years back.
And I can't play fighters for shit. I'm like the fighting game equivalent of the "knowledgeable football fan" or something.
I'm a total SNK whore though. Well, until that "P" got added on to it. The decline in quality since has been disgusting.
Jaiya
08-19-2005, 07:02 PM
K-groove
Kyo Kusanagi
Rock
Iori Yagami
AgentOrange
08-19-2005, 07:23 PM
Tekken and Soul Calibur are the main ones I play. I used to play VF4 Evo but noone around here plays so I'm outta luck on that one.
tekkan
08-19-2005, 07:29 PM
Tekkan is the best.
Oh ya Tekken is awesome too. :D
Only played One Must Fall.
I find fighting games to be even more
ludicrous than sporting games.
In FPS's, you do things you can't do
in the real world. Instead of playing
footbal or basketball out in the real world, where
it's a thousand times more enjoyable
(and healthier), people play it on a computer.
Zaysho
08-19-2005, 07:32 PM
I played Soul Calibur 2 on a friend's XboX once; fun stuff. I also like playing Super Smash Bros. Melee with my buddies, but that's all it's good for now... Ah, well, we usually bet a bit a money on matches. Currently, I'm playing DBZ Budokai 3 right now, and it's by far the best DBZ game out there at the moment.
Pretentious
08-19-2005, 08:02 PM
Oh yeah, I've also been a Tekken fan since T2 first came it. It is, essentially, what got me to like 3D fighters. Well, except for Virtua Fighter. Hated that series until I played Evolution.
must... fight... urge...
nope, you cant stop it
"I hear its just like FPS but better graphics, but what if I die?!? I hear theres no respawn points in RL"
DIE fps doug DIE
h2orowe
08-19-2005, 08:11 PM
I haven't played SF in so loooooooooooooong @.@
I'm thinking about picking up one. I think I sold my SF2 for SNES in a desperate time, I was a desperate man.... I want it back!
I forgot the grooves I liked but whenever I'm in team games I usually pick
Ryu
Chun-Li
Ken (I sometimes switch Ken out with that guy from SNK who's a samurai I forgot his name)
I was good with the samurai guy, but I was never great at the games. Though among my friends, noone wants to play me, because they suck really bad, and I take them out. Yatta!
I like, finally decided to go beyond casual on a fighting game. And i did so good but CRAP i waisted my time on the wrong game.
Dead or Alive: Ultimate for Xbox/XBL. In like 6 weeks, I went from C rank, down to F-(learned online, I think i didn't win a match until 50 losses no joke), and then up to A+ rank. Learned 3 charactars. Played over 1k matches(I think i topped at like 1200.
From the start I only played like S/SS rank people. And even then I'd only join S/SS rooms and A and higher rooms if I felt like i wanted a win :P. But yeah, god in 6 weeks? If I kept up that pace now I'd be so good, but alas...like i said...wrong F'N game.
NONE of my god damn friends played it. I'd be like lets play DoA! im in the process of mastering it! And like it didn't matter because they sucked. So eventually I got bored of only being able to play online.
After that...I haven't taken the time to get really good at a fighing game. Might do 3rd strike slow steps. Only 19 charactars.
DragonSama
08-19-2005, 09:28 PM
Man I am still and SRKer even though I am the oldest guy at the tournaments (I’m 30 now BTW). The last Tourney I went to was the Texas Showdown. Been too busy to practice or go to any other ones right now.
Me I play
CVS2
C groove
Ken
Sagat
Blanka
I’m learning A groove Sakura right now. I am trying to master Sho Sho Sho with her. Then I will probably keep Sagat and Blanka and give Ken the boot out my Team
For fun I play
Terry
Mai
Ken
AKA team Red Death.
Third Strike
Ken
Chun Li
Remy
I am good with Ken and Chun. I think I might go with Remy from now one as Ken and Chun are over played along with Yun. My Remy can hold his own with the best of them.
Guilty Gear 2X #Reload
Sol
Potemkin
I can’t dust loop at all but I can rush people down pretty hard with Sol. I have to turtle up with Pot and make my move with some quick power combos and pot buster.
Tekken 5
Feng Wei
Asuka
Feng is a beast in this game. I know people swear by Steve, Bryan and Nina but A good Feng can take them all down. I know Asuka is OMG Low Tier but she is fun to play with her pop ups and juggles. I was a big Jun player back in the Tekken 2 days so it is fun to see that style back in the game
Naruto 3
Kakashi
Rock Lee
Gai
Kakashi has a lot of tricks of his sleeves at all time. I avoid using Sharingan because of life drain though. Lee and Gai may not have range weapons but Open the first gate and you get some extra speed and damage for free and your Chakra raises at a quicker rate. Also once you get in it is pop up juggle city with them (especially Lee). I never open the next gate with unless I am desperate and about to lose because of the life drain. I am working a Naruto 3 combo vid right now
Melty Blood ReAct
Arcueid
Sion
I know a lot of people say these two are bad but I can beast with them all day
Virtua Fighter 4 Evolution
Pai
I know I must be the only VF4 player in the US but I do very well with her
Myrsilus
08-19-2005, 09:44 PM
Tekken 5 - Bryan and Lee. Sometimes Yoshimitsu, Kazuya, and Wang for fun.
Guilty Gear X2 - Slayer, Testament, Johnny. I love annoying people.
Soul Calibur 2 - Rafael (sp?), Mitsurugi, Talim
C vs S2 - Forgot the groove, but I use Iori, Mai, and pretty much whoever else I feel like at the moment (usually a default Ryu).
spaik
08-19-2005, 11:37 PM
kokujin, if you want to get good at fighting games overall, don't go and learn 3rd strike. it'll make your footsies game really sloppy if you don't have a solid footsies game to begin with. cvs2 is a lot more 'pure' and doesn't have as many universal defense systems. it's not perfect, but it will teach you the basics way better than 3s will. where 3s is really good at is mindgames and setups. footsies in 3s is worthless cause you got universal counters. as for the number of characters thing, out of all those, only 3 are good, and about 6 are considered good enough to be 'playable'. the rest are garbage. and because of the parry system, you no longer need to learn everyone's priority on their moves, only the hitbox timing, because you already have a 'poke' that counters it. there's actually very little in the technical side of 3s to learn outside of execution. most of 'learning' 3s is about setups and mindgames, unblockables and stuff.
and oh man, dragonsama, you roll hella low tier in MBR. sion? ouch. new satsuki sucks, so i don't play her, but i still love akiha. using nanaya now is annoying too. bdc nerf for the lose.
kshgosu
08-20-2005, 12:00 AM
Akuma, Akuma, Akuma. Oh, and virtually anygame with muay thai fighters.
spaik
08-20-2005, 12:11 AM
I find fighting games to be even more
ludicrous than sporting games.
sports games are just that. games. its not like playing NHL2k3 is like an ice hockey simulator. playing the game, and playing hockey have nothing in common. i like to do both. one lets me manage a team, line shifts, trade players, etc. the other lets me fucking roll up in people's faces and check them.
fighting games are about as far detached from martial arts as you can get. fighting games are chess. realtime chess, with exacting physical execution demands, to be sure, but it still plays like chess. at least, once you take it to the competitive level. i guess it's like as if you could either play go by just putting the pieces down, at which point it looks like a shallow and uninteresting game, or you can get serious about learning to be good, at which you realize the huge level of depth it affords. martial arts is a physical and philosophical activity. fighting games are intellectual and psychological.
Myrsilus
08-20-2005, 12:18 AM
snip
Well said. I am involved in both fighting games and martial arts... and I certaintly don't play the games to simulate actual martial arts. Both are very, very different worlds. Sometimes one needs to stop thinking so much into it and just enjoy themselves. If you want realism, go to a dojo and practice. Or if you want something even more realistic, go to the streets and start something.
It's not that big of a deal. I like both for different reasons and I rarely compare them with one another. Two different worlds.
Lyndis
08-20-2005, 12:38 AM
Let's see....I have a number of fighting games, but I spend more time watching the computer-controlled characters fighting each other than actually playing myself. That way, I can see what the characters are REALLY capable of. The only thing that can be better is watching master players at the arcade. Unfortunately, the arcade is kinda hard to get to in this area (plus I don't even know where one is). And of course, the master players never use the characters I wanna see. Anyway, I'll list my fighting games, and the guys I drool over.
Killer Instinct 2/Gold
Spinal is my favorite, because he's just too cute.
And Jago has become a handsome man, not like the puny boy in KI1.
Fulgore is cool, but I can beat him in my sleep.
Bloody Roar
Yugo is the man. Whoo!
Tekken 4 and 5
Lee Chaolan...so sexy. And his kicks are wicked to boot. I actually made a music video tribute to him with the song "Give It To You" by Jordan Knight. "Anyone can make you sweat...but I can keep you wet." :p
Hwoarang is pretty cool, too.
Soul Calibur 2
Yunsung...I like a man with "kick." He's got a cool style.
And Kilik....have you ever seen such fine abs? I think he even beats Yunsung as the hottest guy in the game.
Capcom Vs. SNK2
I've been into Street Fighter in the past, and I had been intrigued by the Marvel Vs. Capcom series. I only had a Gamecube at the time, so I bought this one to settle with. I like it a lot, especially with the color edit, and the ability to change the character names. So I name the characters after people from other universes, and alter their colors to match as closely as I could. Needless to say, some colors look better than others.
I had never been physically attracted to Ryu in the SF games, but I liked his battle cries and screams in this game.
And this is where I fell in love with Kyo Kusanagi. I'm not sure why...maybe his hair, his open jacket, his headband...I just love him.
And Rock is quite the hottie, too. It might be the "open jacket" look with him as well. I dunno...I just find open jackets to be sexy.
King of Fighters: Maximum Impact
Given the above, you can guess why I bought this game - Kyo Kusanagi in 3D! All I can say about Kyo is, "Hot, Hot, Hot!!" I have also become attracted to Soiree and Alba Meira. Their "brotherly love" is intriguing, and they look cool. :)
Well, I've rambled on enough. So long.
deepbluevibes
08-20-2005, 01:15 AM
kokujin, if you want to get good at fighting games overall, don't go and learn 3rd strike. it'll make your footsies game really sloppy if you don't have a solid footsies game to begin with. cvs2 is a lot more 'pure' and doesn't have as many universal defense systems. it's not perfect, but it will teach you the basics way better than 3s will. where 3s is really good at is mindgames and setups. footsies in 3s is worthless cause you got universal counters. as for the number of characters thing, out of all those, only 3 are good, and about 6 are considered good enough to be 'playable'. the rest are garbage. and because of the parry system, you no longer need to learn everyone's priority on their moves, only the hitbox timing, because you already have a 'poke' that counters it. there's actually very little in the technical side of 3s to learn outside of execution. most of 'learning' 3s is about setups and mindgames, unblockables and stuff.
and oh man, dragonsama, you roll hella low tier in MBR. sion? ouch. new satsuki sucks, so i don't play her, but i still love akiha. using nanaya now is annoying too. bdc nerf for the lose.
um.. maybe i'm just smoking here, but considering cvs has 6 grooves and like 3 times more characters, how is it "more pure"?
um.. maybe i'm just smoking here, but considering cvs has 6 grooves and like 3 times more characters, how is it "more pure"?
well, i dont know what footsies even is. :P thanks for the input though.
thing is....compared to pros I'm a n00b. And mabye just getting the execution and combos and such down on 3rd strike, a game I like, a game that only has 19 charactars, is a good motivation builder.
example, do you know how long it would take me to learn all 46 charactars in Capcom vs. SNK?? OH God...that's daunting I'd lose interest very quick I think. Mabye If i can learn to dominate my friend in 3rd strike with 10 charactars...then I'd be backin the mindset of it.
Also, i've played CvsSNK 2 online and man...i hate the way/look pros play. All those trips and little combos and A-groove. It freakin WORKS but imo it looks very ugly.
would I really be screwing myself over with 3rd strike? Mabye if you can explain it in terms my casual self would understand. :P
Now you have me a little worried....mabye I should wait for your response before I do this. Even just learning each charactars moves and becoming pretty fun offensive with them is bad?
Myrsilus
08-20-2005, 01:29 AM
I don't have the time to learn that many characters. x.x Damn... if I'd do that, I'd disgrace my martial arts self. And I'd grow roots in my bed. Or chair.
I'm more content focusing on mastering a select few characters and just improving and improving.
Daishikaze
08-20-2005, 01:35 AM
I'm really out of practice, but I mastered almost all of the moves in Samurai Spirits 4 once, Last time I really got to play anyone seriously was 5 years ago with my 2 best friends back in NJ. The score was really lop-sided in my favor, and they were no slouches either, I didn't really think I was that good, but I beat the pants off of both of them
I'm not tournament level though I assure you, I never would even attempt to go against anyone on that level, that would be foolish
Fave charactors? Pretty much all of them. That game has a solid cast to be sure.
Pretentious
08-20-2005, 01:40 AM
I never could bring myself to care about Samurai Shodown. There were a few interesting characters (Tam Tam, Kyoshiro, Sieger, and Charlotte, plus I really like Yumeji) but nothing else about the game could hold my ineterest. Same goes for Last Blade.
And I'm sure Daishi knows of my May Lee uber-fanboyism.
Daishikaze
08-20-2005, 01:41 AM
Oh yes, BTW Where the fuck have you been man? haven't seen you here or on SNK-Capcom.com in a long time
spaik
08-20-2005, 01:43 AM
Kyo in his white jacket and jeans looks way better than fucking headband Kyo. I mean, come on, headband? What, are we still in the 80s here? I guess at least Kyo GOT an update. Iori has been wearing the same shit since he ever appeared. Ryu is the MAN'S MAN, so you can shut your piehole about that one, sister. Rock is the emo with a father complex... who has 'WOMEN' under his dislikes in his bio. Hahaha.
No love for Terry? No respect for the only man manly enough to wear hella tight ballbuster jeans?
What, no love for Iori? I am flabbergasted. I thought that chick loved the whole leather and jrock shit that he has going on. That and the creepy psycho laughing and tearing people to shit.
http://www.planetdreamcast.com/orochinagi/rr2/shrine/kyo/kyo.shtml
Kyo is so much better in white jacket and black shirt with the cool stripe cross
Daishikaze
08-20-2005, 01:49 AM
Terry is the man IMO, Not a huge fan of Kyo and Iori outside of their designs, though they are great fighters in the right hands, I'm better with the Bogard boys.
Pretentious
08-20-2005, 01:54 AM
2003+ Kyo is is all kinds of awesome, atleast as far as his outfit and shit goes. And Kyo's been one of my favorites since '94. First time I ever saw him, I was like "Holy crap! This is the coolest character ever!". Lame I know but hey, I was 9.
Iori's balls. I can't play for shit so naturally, I'll be a little more inclined to design and personality and such. And Iori has all the personality of a room full of Andy Bogards.
And man, Liz (from XI) is probably the coolest designed character I've seen from SNK since May Lee in 2001. Leagues better than Malin, Shen Woo, and Momoko that's for sure. And I really hope Hiroaki permanently replaces Falcoon on art. His stuff in XI is great, especially his Yuri, Ryo, and Duck (glad he's back, finally) drawings.
Daishi: Computer problems. Something in it got fried and it had to get sent off to get repaired. That took about a month.
Jaiya
08-20-2005, 01:56 AM
SoulCalibur 2 - Nightmare. extremely kickass when you keep his rhythm going and unexpectedly quick at times also. He's also quite devious at times since his attacks seem similar but have variations from high to low, and horizontal to vertical, destroying the defender if s/he uses the wrong guard [mid/high to low] or the wrong guard impacts [front to back].
Super Smash Bros. Melee - Marth...trying to master wavedashing. Marth is very quick and has amazing range with the tip doing more damage, hence being advantageous agianst those who try to keep away from him. He also has his down A meteor attack that's amazing at the right times...his counter also owns Fox's Shine.
Tekken 3 [mainly Jin or Paul] was awesome, but the ones that came after that, i didn't exactly find too appealing...especially Tekken 4, which i found to be almost the same as Tekken 3 with the exception of a few added/removed characters and better graphics.
Virtua Fighter...i never got into that.
Citizen
08-20-2005, 02:00 AM
I have the most fun with MvC2, although I've played damn near every fighter released in America.
My favorite characters:
Captain Commando(almost always use)
Cable
Zangief
Spiderman
Wolverine(bone claws)
Wolverine(adamantium claws)
Sabertooth
Thanos
And yes, I am competitive with mid-tier teams, and can wipe the floor with people using the popular upper-tier teams.
I also love pretty much anything SF. Skullomania!
Myrsilus
08-20-2005, 02:00 AM
I can't believe I forgot about SSB: M. I use Marth, Pikachu (shut up), and Zelda. Marth for his quickness and range, Pikachu for his neat ability to set people up, and Zelda for the versatility (Zelda for groups, Sheik for one-on-one).
Jaiya
08-20-2005, 02:08 AM
Marth obliterates Roy though...and not from just bias towards Marth.
Speed, jumping ability, aerial attacks, all in Marth's favor. Also, Marth's strongpoint is the tip of his blade, allowing Marth users to keep range between the enemy and himself, perfect for keeping yourself out of harms way, as you become naturally inclined to distance yourself. As for Roy, you must move all the way in to pound your enemy. Hazardous indeed...
There are some benefits with Roy still...as he lacks jumping ability, he can dive faster, allowing his down A [main meteor/aerial attack] to be executed quicker...downside again is that you have to be closer...
Roy's Counter > Marth's Counter in terms of capability and power...but it lacks the time duration that Marth's has.
indeed i prefer Marth above all other characters...but at the same time, in order to master the game, full knowledge of every character must be attained...
Citizen
08-20-2005, 02:20 AM
Roy is superior to Marth. Also, he only has to move in halfway. His strong point is the middle of his blade, not the base. The faster diving, extra strength, and better counter put him ahead. Marth, and not meaning to be insulting, is for unskilled players, because all of Roy's flaws can be covered by having a mastery of dodging and timing, thus leaving only his strengths to shine.
Every game needs characters that can be mastered with little to no skill, characters that can be mastered by average players, and characters that take advanced players to master. Marth is on the verge of unskilled. Roy is more in the average catogory. Neither of them are advanced only though. That catogory is for Ness lovers.
In any case, Captain Falcon(pink and white :D ) is still my pick.
Bobbybirdtree
08-20-2005, 02:24 AM
I suck at fighting games but in ssmb i like to play link and in all tekken games(and sc2) i like to play yoshimitsu. Do not play with yoshi in an arcade. There are so many cheap moves people can use on you. Like those stupid dance fighting sluts. :mad:
Myrsilus
08-20-2005, 02:26 AM
That was insulting. :rolleyes:
I used Roy for a while and actually took down many foes with him, but I just like to use Marth. It's fun and besides, I rarely get to play against other people since even when I DO use Roy, they say they want to play something else. It is not always so great mastering characters and having to beat down your opponents. So when I get more opponents actually willing to fight for longer than a few battles, I'll use Roy.
Captain Falcon is abused where I live. He's very fast and very powerful. His weakness is the fact he takes time to actually deploy an attack, and time to recover from it. I use him for fun, too.
Jaiya
08-20-2005, 02:54 AM
i don't mean to oppose you so bluntly, but you have the two characters reversed. The middle of the blade still requires that you have to move in further...this is the advantage for beginners that have mastery in placement of characters. In almost all areas of placement for Roy [except for the very tip], the player is able to perform attacks that have incredible knockback. Marth users however, must avoid going in too deep as their attack is greatly weakened at this point...hence the greater difficulty in using Marth.
as for the counter...Roy's is more damaging and capable...but it also shows weakness other than its short duration. It's knockback is dependent on the enemy's attack strength. ex: full Shield Breaker countered has greater knockback than non-charged. Marth's Counter relies on the damage already taken by the enemy...a greater damaged enemy has greater knockback than a slightly damaged one. This also is in favor of Marth, as it is rare encountering more skilled opponents that fully charge their attacks unless edge-guarding...and even then, it's more preferable to use annoying low pokes or meteors for quick wins.
no matter how fast you roll/dodge, foot speed is in favor of Marth...along with his less traction, providing greater wave-dash abilities and overall superior jumping...This is more advantageous than it seems. As Marth sometimes seems to float in the air, it is harder to keep juggling Marth. This seems contradictory, but it is true. An opponent that falls faster is easier to juggle in the air because you do not have to jump as high in order to hit him/her again. Thus, Roy is easier to handle/out-maneuver in the air.
Another aspect of Marth's tip ability is during edgeguarding...when an enemy tries to return back to the stage, you can attack quicker with Marth knowing that his strength lies in the tip...this is harder to dodge, and if the enemy manages to air-dodge, it is uncertain whether s/he can cover the distance to the ledge.
It is true that all games require characters that beginners can get used to at first and those that turn people away because of their apparent shortcomings at first sight but have great potential. I just disagree that Marth is for unskilled players, and believe that Roy is one more adapted for beginners to use because of his attacks that deliver well even if placed/timed incorrectly.
I wish SSBM was online capable though...fuck Nintendo.
Citizen
08-20-2005, 02:58 AM
That was insulting. :rolleyes:
Hey now, no need for sarcasm. You should know as well as I do that some people actually are sad enough to be insulted by someone calling their favorite game character weak. I was just avoiding poorly written temper tantrums. :D
Also, you seem to have missed my point. I was merely pointing out that Roy is technically a better character.
People should always pick the character they have the most fun with, unless you're in a tournament. Then you go for the character you're the best with, unless of course you don't want to win.
And yeah, I've noticed the same thing. Certain people will stop playing if you pick a character they're weak against. It's annoying. Luckily, most of the people I play against just love playing the game, are skilled, and won't get discouraged by their opponant's choices.
spaik
08-20-2005, 03:17 AM
Samurai Showdown is like every single SNK game. It's fun to fuck around in, but the system is way too broken for serious competition.
Why is CVS2 more pure than 3S (and consequently, why is 3S not a good game to learn the basics with)? 3S has universal counters in parries. This means that you no longer need to know what move of yours is going to beat his attack that he is performing. You just need to know what timing to parry it at. There are two parts to learning a poke. One is knowing the properties of the poke, such as range, recovery, hit/block stun, and priority (what it will beat if it hits another poke). Parrying (or other universal defense systems) shut down the 'priority' aspect of the move somewhat. It makes you sloppy because instead of learning things like "oh, if I crouching strong that far fierce, i'll stuff it clean, but if he standing shorts, it won't work" you start thinking like "oh, if he far fierces, i can parry that, and if he standing shorts, well, i can parry that too". you take the path of least resistance. this leads to incomplete knowledge. you don't know just what moves will stuff that far fierce, because you only bothered with parrying. suddenly, you're in a situation where you can't parry it, and you don't know what will stuff it clean. it might not sound like a lot, but if you want to be good, stuff like this really matters.
the reason i call cvs2 more 'pure' is that it is a foosties (term used for the controlling of space using pokes and situations i descried above) oriented game. now, cvs2 has P groove and such, with universal counter systems, but it's nowhere near as pronounced. along with lack of 'red parrying (parrying while blocking)' universal defense systems aren't as important or influential. cvs2 is much like the classic style of fighting games. the gameplay revolves around a solid foundation of the basics, which is why i said its more pure. 3s won't teach you much in terms on footsies, but it'll teach higher level stuff like setups, fakes, and other mind games.
Jaiya
08-20-2005, 03:20 AM
hah, i'm not insulted at all. Rather, it's great to have a challenge/debate/etc. about something. Of course, i'd rather settle this by having a match in the game instead of verbally disputing about technical points that don't matter unless you know how to use them in the game...but that's not possible right now.
people always stop playing after a while...it doesn't apply to everyone actually. Some people keep playing as long as they win and when you become adjusted and eventually started defeating them, they basically quit playing as much...maybe out of disappointment or trying to keep up an image...Those that continue playing however, are the best because they keep competing until they grow and develop mastery. That's why rivalry is so beautiful...both opponents become stronger and stronger out of competition. Competition is the motivation, and with that comes success.
spaik
08-20-2005, 04:12 AM
which is why it's hard to become good at a game that has no comp in your area.
i forgot about that, kokujin. your first priority should be to find out what is played in your area. find out what kind of competition you can find. whichever has the best, that's what you'll become best in. without good competition(which will consequently get better as you get better as well, raising both your levels and stimulating innovation), you won't go anywhere.
Mr.Babalo
08-20-2005, 05:16 AM
:( Capcom doesnt care for streetfighter no more. The guy who invented the streetfighter left, apparently. Anyone know any updates about him? hes suppose to have his own company, gamers revolution or something. Dammit, i wish capcom invested as much money as their other games into a high quality Streetfighter game and f'n ditch those decade old sprite, that fuckin sakura sprite pisses me off to no end. I was gonna buy fighting evolution but sakura was in it.
anyways my team cvs2: P groove or K groove: Rock howard(or ryu), Kyo(best rushdown ever) and probably a sagat lvl 2 or yamazaki, i hate mirror match sagat battles so i usually just pick yamazaki.
i still play 3s on my dreamcast, i use Ken and urien.
spaik
08-20-2005, 05:21 AM
nah, cammy has better rushdown than kyo does.
rumors about sf4 being in the works. i'll believe it when i see it. =p
Mr.Babalo
08-20-2005, 05:45 AM
Well cammy is top tier, I don't think anyone has seen my kyo though. Either way, many characters have unbelieveable rushdown abilities that most people don't know, for example Ryo's short jump HK is SO broken it's banned from tournaments around here, Kyo's QCF+HP has a moment of invincibility which can be abused and it's the reason why its banned in some tournaments around here, also Zangief has his "crouching-cheapness" (basically if you block his crouching HK or MK you're screwed) not sure if you heard of it, but it's a rushdown worth rekoning with.
EDIT** o and the streetfighter 4 has been a rumour for years, i really think they are giving up on the streetfighter franchise.
spaik
08-20-2005, 06:05 AM
oh man, i'm sorry but your tournies in that area sound hella scrubby. banning RYO's shortjump HK? are you kidding me? and kyo is broken cause of his what, 3 frames on autoguard on his fierce rekka? oh my god. why not just roll cancel his jab rekka for more invincibility anyways? yet you haven't mentioned banning roll cancel, which most people would have an issue with, if even that. hell ryo's hk isnt even that good. blanka's lowjump HK is WAY better and stuffs nearly every normal antiair because of the weird ass angle it'll hit at. not to mention its on blanka, whos toptier. how does blocking gief's MK or HK constitute being screwed? blocking it gives the blocker frame advantage. he can rape you in recovery. if you buffer the running grab from it (can you even buffer off it?) just jump straight up and do a full jumpin combo as you land. or just jab that shit. he can't grab you straight out of blockstun anyways. you've got at least 7 frames to do something.
i'll agree that cvs2 has some really good rushdown characters. p-kyo is really good. p-cammy as well. k-cammy is nuts. n/k-yama is hella rushdown too. buk's n-morrigan and n-iori are supposed to pretty good. you just don't see much rushdown because turtling is a safer risk/reward ratio and works really well in cvs2.
Myrsilus
08-20-2005, 09:13 AM
Snips.
It was playful sarcasm, so don't worry. I know what your intentions were and understand why you said what you said. Good show.
Personally I feel Marth is a superior character, but that's because he works better for me more often than Roy. He's easier to play with and defeat my opponents. Roy, however, forces me to go into the battle much more often instead of just chipping away. When I come across opponents of actual skill, that is when I take Roy out. I love the challenge.
I'm serious, though. With Marth I can rack up damage extremely fast. But like I said, it's a matter of play style. Sometimes only speed can prove to be greater than higher strength.
I've only come across... one person that is my friend who will keep playing me no matter how many times I beat him. And he is the one that sucks the most. Everyone else seems to give up out of frustration. I don't trash talk too much either... especially considering they're more likely to give up. :D
With Marth, I tend to annoy people more. With Roy, I tend to kill people faster.
Jaiya
08-21-2005, 04:18 AM
trash-talking is supposed to aggravate the opponent...and infuriate him/her with a desire to destroy you. To almost act as a catalyst in the motivating process is the only reason i ever use trash-talking [which is rare anyway], but it should work to force the opponent to want to beat you. Of course, this is just one side of the psychological effect...as the other is that the opponent gives up when the shame of losing and humiliation of being taunted is combined. Those who want to avenge themselves, or grow stronger are usually the more fun opponents.
I have a friend who used to be better than myself at one point early when i first purchased the game. Eventually, i surpassed him, yet, he continues to compete with me. Even though he is worse than me right now, he tries, and i believe that's what counts and will eventually make him grow stronger.
Fujin, your friend will definitely become stronger if he continues to push himself to grow.
As with Marth and Roy, perhaps it is dependent on style and preference of play. Personally, i love speed and the absolute grace of Marth's moves; it's just awesome to execute his moves.
Myrsilus
08-21-2005, 04:24 AM
Yeah, I use trash talking usually to infuriate opponents... I love mind games. And after a battle, I only trash talk if the opponent was a real ass when they came to challenge me. Then I don't mind them backing off.
I'm sure my friend will get better... Certaintly has the drive to get better. And Marth/Roy are dependent on the style of play. I can do either, but I prefer to use Roy with more serious opponents. Marth is there for when I really want to have some fun in annoying people. He juggles like nothing else.
AgentOrange
08-21-2005, 05:00 AM
Just got back from a Tekken tourney. I got 9th out of 32 people. Some really good people were there and I did alot better than I thought I would. I repped Raven all day and did pretty well. Afterward, I had a little time with 5.1 but not enough to make any real observations.
In Soul Calibur, I use Kilik as my main and Mitsu and Taki for fun. VF is Jackie all the way.
Citizen
08-21-2005, 05:11 AM
trash-talking is supposed to aggravate the opponent...and infuriate him/her with a desire to destroy you.
I never let trash-talk get to me. I just remain silent and ignore my opponant until we're done. If they were a trash-talking fuckwit, I comment on it afterwards. If not, then I say good game and leave it at that.
Pretentious
08-21-2005, 05:20 AM
Samurai Showdown is like every single SNK game. It's fun to fuck around in, but the system is way too broken for serious competition.
Neo Geo Battle Coliseum is supposedly alright. Fairly balanced for an SNK game, though it takes awhile to get used to.
Though $10 says that within the next two and a half weeks (if that), a retardedly easy infinite is discovered. My money's on Lee.
Dresh
08-21-2005, 05:29 AM
I love fighters. In some of them I'm pretty good, in some I'm okay, and in others I suck balls. My favorite series is easily Soul Calibur, though I also like Guilty Gear a lot. And I've got games from other series as well.
In Soul Calibur my best characters are Mitsurugi, Siegfried/Nightmare, and Cassandra. Officially I regard myself as a Cassandra player since she isn't used by absolutely everybody like Mitsu and Nighty. In an eight person team in SC2 I'll usually use (not necessarilly in this order) Xiangua, Lizardman, Seung Mina, Voldo, Raphael, Cassandra, Nightmare, and Mitsurugi.
In Guilty Gear my best character is Testament. This is probably the game I'm best at, though I don't really bother with the Roman Cancel technique. I'm also good with Faust, May, Jam, Dizzy, and Axl.
I like Tekken as well but I'm pretty bad at it. XD I usually use Steve, Julia, Feng Wei or Yoshimitsu.
Neo Geo Battle Coliseum is supposedly alright. Fairly balanced for an SNK game, though it takes awhile to get used to.
That's a game I've been looking forward to, though I think it'll be a while before it sees a PS2 release. I really want to play as Nio Dio to see how badass they made him.
spaik
08-21-2005, 10:12 AM
i trash talk a lot when playing, but its mostly just that. trash talk. everyone that i play with regularly is like that. at the arcade, when we land a mixup or something we're always like 'oh what? oh what?' and shit like that. its just fun. if you get serious trash talk its easy to just zone it out anyways.
Praetorian
08-21-2005, 10:26 AM
My favourite is Dead or Alive Ultimate. I never get bored of it. Soul Calibur 2 is rather good, too. I used to play Killer Instinct when I was like 7.
Daishikaze
08-21-2005, 11:30 AM
There is nothing wrong with SNK's games for the most part. Who cares about competition play? Almost no one. They are fun and interesting to play, thats what matters.
SNKP however, have been doing a great injustice to SNK's legacy.
Azrael
08-21-2005, 02:17 PM
My favorite game is Street Fighter Alpha 3. This is also the game I'm strongest in. I've played some of the best A3 players in the world here in Kyoto...I didn't beat them, but it was a close match at least. I use A-Karin. V-Karin is much stronger, but I've come this far with A, I feel like it's too late to abandon her now.
Right now I'm playing Tekken 5 (this is the game my friends are playing). I use Christie/Raven.
I love Soul Calibur 1, I played the hell out of that game. Never really had a chance to play SC2. I used Nightmare/Seung Mina.
I retired from CvS2. The game is dominated by too many crappy tactics, and is not fun overall. Before I retired I was using A-Akuma/Bison/R2 Hibiki.
I also play SF3:3S from time to time. Not too good at it though. Ryu/Yang.
And I was a HUGE Killer Instinct fan back in the day (as some of you may have figured out). In the first KI, I used everybody. In KI2, I used Fulgore and Orchid.
Praetorian
08-21-2005, 02:34 PM
http://image.lik-sang.com/images/large/snes_killer.jpgp
Ah, the memories of Killer Instinct. I remember how awesome it was to kick your enemy from the building and he'd land on a car. Something I still love to do in DOA Ultimate. In DOA Ultimate I usually play either Hitomi, Kisumi or Ein.
Fighting games are never about competition, they are about laying the beat down on your friends using the same move(s) over and over again until somebody gets a blackeye. That SOB had it coming, there are only a dozen other moves to choose from but the punch+kick combo on the square button was all he could master ... sheesh.
Lyndis
08-21-2005, 03:00 PM
Hmm...yeah. I loved the Team Elimination mode in KI Gold. I used to play the hell out of that one, too.
Tekken 5 is baffling in some ways...some of the characters have the same voices from Tekken 4, while others have changed. I was so disappointed that Lee was one of the characters whose voice has changed. His voice was what got me attracted to him in Tekken 4 (I didn't care for him that much in Tekken Tag). Not to mention speaking Japanese now, while he spoke English in 4. It makes no sense...in a cutscene where Anna confronts Lee...she's speaking English while he's speaking Japanese. I mean, we know that Lee is fully capable of speaking English. They should've kept the previous actor. :(
You know what else is weird? Yoshimitsu has a whole new appearance in Tekken 5, and yet his voice is the same.
In Bryan Fury's Tekken 5 ending, he shoots Yoshimitsu with a handgun as he leaps on him from behind. Then Bryan fires one last shot that ends the cutscene, making the audience think that he killed Yoshi. If I remember correctly, in Yoshi's Tekken 4 ending, he was immune to the bullets that Heihachi's guards fired at him. WTF?? :eek:
Dresh
08-21-2005, 05:06 PM
In Bryan Fury's Tekken 5 ending, he shoots Yoshimitsu with a handgun as he leaps on him from behind. Then Bryan fires one last shot that ends the cutscene, making the audience think that he killed Yoshi. If I remember correctly, in Yoshi's Tekken 4 ending, he was immune to the bullets that Heihachi's guards fired at him. WTF?? :eek:
Brian probably knew a thing or two about Yoshi's armour from being in Dr. Boskonovich's lab and adjusted his arsenal accordingly. Plus we could assume that a powerful fighter like him would have stronger guns than Heihachi's grunts.
Pretentious
08-21-2005, 06:01 PM
And I was a HUGE Killer Instinct fan back in the day (as some of you may have figured out). In the first KI, I used everybody. In KI2, I used Fulgore and Orchid.
This kind of reminds me, I'm sure everybody has a shitty fighting game series or two that they love (be it for nostalgia or whatnot). Me personally, I've always been a big World Heroes fan (and was happy to see some of them brought back for NGBC, too bad there's no Janne). I'm also a relatively big Mortal Kombat fan, though I was REALLY disappointed in Deception: most of the new characters were pretty cool (Dairou, Ashrah, Kira, and Havik mainly) but the game just wasn't any fun to play.
Bobbybirdtree
08-21-2005, 06:43 PM
The new mortal kombat games have an extremely limited amount of moves for each character. I hope the next gen brings us a game as good as the first 2d ones. :(
kshgosu
08-21-2005, 09:00 PM
I only have 1 arcade in my area that keeps up with the newer releases like tekken 5 etc. In my arcade at least, popularity dwindles for the newer games and they end up in the corner, old boxes like a3 and MvC2 reign. It is pretty interesting sometimes, as it is a mall arcade and usually fairly busy. There was a small boy whose arms barely reached the stick and he was dominating. Thats why I'm afraid to vs random people, you never know how embarassed you'll be.
spaik
08-21-2005, 11:07 PM
man, KI was probably one of the most broken systems out there, but I remember being horrible at that game. I was better at every single other game I played but that game I sucked balls in. Then again, I was like 14 or 15 at the time, I think...but I was still pretty good at A2 at that time... =/
Jaiya
08-23-2005, 04:06 AM
Competition in fighting games is everything. There's only a certain level you can attain on your own against the fucking computer...like in SSBM for example, lv. 9 computer doesn't even know there's a fucking mine right in front of it, and walks over. It's funny to watch at first, but then it becomes just fucking stupid.
Street Fighter Alpha 3 is an amazing game...my disc is just fucked up in that it runs in slow motion after a certain time, or freezes during the loading sequences.
SoulCalibur III seems disappointing right now, adding some shitty characters and introducing too many RPG elements that make it seem less of a pure fighting game.
Pretentious
08-23-2005, 04:20 AM
They seem to be going out of their way to differentiate formerly similar characters (like Kilik and Seung Mina) atleast. Who knows, maybe this will do for SC what T5 did for Tekken.
MFDub
08-23-2005, 06:44 AM
I'm not big on fighting games, but then ones I do play I enjoy a lot. Note: I'm not good at them, but I have a good time. And, I'm good enough to beat my friends, and that's all that matters, right? :D
Anyway, I play Soul Calibur 2. My best characters are Talim (gotta love the 'hey, where'd she go...DAMMIT!' reaction she tends to cause) and Necrid. I don't know why, but I will OWN people with Necrid. I think it's because his style is a mish-mash, which let's me fiddle around and still deal damage.
I used to be pretty good at MvC2. Used to. My team was usually Spiderman and Megaman. I never really had a steady third member. A lot of times I used Captain Commando. As you can see, I didn't play strategically or anything, I just had a good time. Those three have some FUN combos and specials.
Def Jam Vendetta is another fun one I play a lot. I use my created character, who has a kickboxing/streetfighting style. Grab 'em in a clinch and knee the living daylights out of them. Good times...
MFDub
08-23-2005, 06:48 AM
SoulCalibur III seems disappointing right now, adding some shitty characters and introducing too many RPG elements that make it seem less of a pure fighting game.
Shitty characters? Have you been following the development closely at all? The new characters actually look like they have a place and, more importantly, some rather deep strategy involved in their style. Zasalamel seems like a close-range combo type, so it appears you're going to need fast fingers to use him at his best. Then there's Tira who appears to be like Voldo in that she's frickin' useless until you actually learn her. Once you do, she's deadly.
And the RPG elements are in a completely different section from the main game. They're not going affect the fighting at all. Basically, if you want the pure fighting game, they have that in the other modes. The RPG elements are all in one mode, so they can be easily avoided if you want.
Mr.Babalo
08-23-2005, 07:25 AM
oh man, i'm sorry but your tournies in that area sound hella scrubby. banning RYO's shortjump HK? are you kidding me? and kyo is broken cause of his what, 3 frames on autoguard on his fierce rekka? oh my god. why not just roll cancel his jab rekka for more invincibility anyways? yet you haven't mentioned banning roll cancel, which most people would have an issue with, if even that. hell ryo's hk isnt even that good. blanka's lowjump HK is WAY better and stuffs nearly every normal antiair because of the weird ass angle it'll hit at. not to mention its on blanka, whos toptier. how does blocking gief's MK or HK constitute being screwed? blocking it gives the blocker frame advantage. he can rape you in recovery. if you buffer the running grab from it (can you even buffer off it?) just jump straight up and do a full jumpin combo as you land. or just jab that shit. he can't grab you straight out of blockstun anyways. you've got at least 7 frames to do something.
The thing about kyo's autoguard is that it doesnt come at the beginning like a Rollcancel, it comes sometime a lil after the middle (deffinately more then 3 frames, 3 frames is rediculous). I've seen this move just plow through a chain footsies battle all the time.
Gief's MK can be buffered and you have no chance to recover if: 1. he does it with reasonable closness (if its too close, you can buffer to a FC+lp) and 2. If buffered correctly, takes practice. Even if you jump straight up, gief will end up just behind you, often time leave you open for a grab.
apparently roll cancel requires skill, according to the masses, i think it just gives the roll grooves too many Pros over say P groove, which has lowest damaging super, although parry is nuts, i still dont think C groove balanced.
"i'll agree that cvs2 has some really good rushdown characters. p-kyo is really good. p-cammy as well. k-cammy is nuts. n/k-yama is hella rushdown too. buk's n-morrigan and n-iori are supposed to pretty good. you just don't see much rushdown because turtling is a safer risk/reward ratio and works really well in cvs2."
a cammy with any groove is nuts if you think about it. A P-kyo is not so popular, he can't do is big ass combos on that kind of super bar and his dash is garbage, although parry is great, so is RC and JD.
Zavyyn
11-19-2005, 04:24 AM
Firstly, I apologize for the 80-odd day bumping of this thread.
Then, I quickly move on to discussing Soulcalibur III!
Xianghua is a cheating tramp when controlled by the computer, and a pile of feces when controlled by people. This is unfortunate.
The lack of Seung Mina's father continues to haunt me. His kick attacks were devastating, once upon a time.
Siegfried wins, Cervantes continues to be cheatsy, and I always will love Lizardman.
The Kunai fighting style seems broken. Or, I haven't played enough good people while I'm using it. The computer certainly seems to roll over and show its belly when I use it.
As far as the new characters go, Zalsalamel is reasonable. He's not nearly as close quarters as he seems to be at first, but his long range moves are mostly for closing quarters so he can do something nasty involving a circular motion.
Tira is Voldo with girl parts. Gymnast hoops? Really? Who at Namco has the Ranma obsession?
Setsuka is decent. Fairly fast, but once you're used to her CPU attack patterns, she's nothing more than taking out the trash (as I have proven in Tale of Souls with Misturugi time and time again). She's fun to play against other people. Especially easy to learn a few decent moves with.
Sir Orly is some nonsense. How many licks DOES it take to get to the center of a Tootsie Pop? He is in a dungeon firguring that out now! I hope he gets bird flu before Soulcalibur IV.
Overall, I rate Soulcalibur III as "Hey, you didn't throw in any broken console-specific characters! Thank you."
Myrsilus
11-19-2005, 05:37 AM
Xianghua is considered by many the be the absolute best character in the game. In the hands of a truly learned player, she barely has any weaknesses. I don't use her at all, though...
My favorites in SC III are Yoshimitsu and Raphael. I love Yoshimitsu's confusing style so much, and Raphael is not nearly as cheap as he used to be. He even seems to fit a different style of play now; I tend to do very well with his dodging game, not so much the hated forward b,b,b game.
And the lance is a fun style to use. My friends and I always have fun with this weapon.
Beer Pope
11-19-2005, 05:55 AM
SSBM is by far the most insane fighting game ever made. Odd thing is, the depth is mostly derived from tiny glitches and such. Wavedashing and mindgames are important, and the fact that there is no life bar makes stage recovery one of the most important skills. If you watch a truly skilled player at work, it's absolutely astounding (that japanese dude who got 500 something kills in cruel melee, better than him).
As for SC3, there's a "super guile's handcuffs" in there (freezing the enemy in midair by canceling the throw animation mid-move, then killing them), and setsuka is indeed very powerful (broken, perhaps), but the most interesting thing to me is the ability to reverse guard impacts. A complicated technique, for sure, and difficult to make practical in an actual fight (this is why playing old school style shooters is useful in all other areas of life, reflexes and eye power), but making the opponent's GI advantageous is too good to ignore.
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